Changes for page b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/10/09 15:32

From version 8.1
edited by Soham Kulthe
on 2025/10/07 17:20
Change comment: There is no comment for this version
To version 7.1
edited by Soham Kulthe
on 2025/10/07 16:42
Change comment: There is no comment for this version

Summary

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Content
... ... @@ -51,47 +51,3 @@
51 51  
52 52  )))|(% style="width:201px" %)2-6
53 53  |(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5
54 -
55 -
56 -**Use case 2: **Personalized Matching Game
57 -
58 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game.
59 -|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
60 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
61 -|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
62 -|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
63 -PwD is waiting for the matching game in the activity room.
64 -
65 -Caretaker uploads the pictures and descriptions provided by the family.
66 -
67 -Pepper is ready to start the game, and interact with PwD.
68 -)))
69 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
70 -|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
71 -~1. Pepper introduces itself and explains rules of the matching game.
72 -
73 -2. Pepper shows the personalized matching game, and interacts with PwD.
74 -
75 -3. The PwD plays the game.
76 -
77 -4. Pepper acknowledges matches and hints.
78 -
79 -5. PwD responds verbally
80 -
81 -6. If PwD guesses incorrectly, then Pepper gives out hints that would hlp them in guessing.
82 -
83 -7. The Game continues until the grid is completed.
84 -
85 -8. Pepper thanks the player and the session ends
86 -
87 -
88 -)))
89 -
90 -|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
91 -|(% style="width:135px" %)CL1 Structured game flow supports cognitive orientation|(% style="width:245px" %)Game follows a predictable sequence|(% style="width:238px" %)Longer play duration(((
92 -
93 -)))|(% style="width:201px" %)1-8
94 -|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5
95 -
96 -
97 -|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Personalized questions prompt nostalgic reflection|(% style="width:201px" %)4-5