Changes for page b. Use Case with Claims
Last modified by Shivangi Kachole on 2025/10/09 15:32
From version 8.1
edited by Soham Kulthe
on 2025/10/07 17:20
on 2025/10/07 17:20
Change comment:
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To version 7.1
edited by Soham Kulthe
on 2025/10/07 16:42
on 2025/10/07 16:42
Change comment:
There is no comment for this version
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... ... @@ -51,47 +51,3 @@ 51 51 52 52 )))|(% style="width:201px" %)2-6 53 53 |(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5 54 - 55 - 56 -**Use case 2: **Personalized Matching Game 57 - 58 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game. 59 -|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 60 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 61 -|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 62 -|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 63 -PwD is waiting for the matching game in the activity room. 64 - 65 -Caretaker uploads the pictures and descriptions provided by the family. 66 - 67 -Pepper is ready to start the game, and interact with PwD. 68 -))) 69 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper 70 -|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 71 -~1. Pepper introduces itself and explains rules of the matching game. 72 - 73 -2. Pepper shows the personalized matching game, and interacts with PwD. 74 - 75 -3. The PwD plays the game. 76 - 77 -4. Pepper acknowledges matches and hints. 78 - 79 -5. PwD responds verbally 80 - 81 -6. If PwD guesses incorrectly, then Pepper gives out hints that would hlp them in guessing. 82 - 83 -7. The Game continues until the grid is completed. 84 - 85 -8. Pepper thanks the player and the session ends 86 - 87 - 88 -))) 89 - 90 -|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 91 -|(% style="width:135px" %)CL1 Structured game flow supports cognitive orientation|(% style="width:245px" %)Game follows a predictable sequence|(% style="width:238px" %)Longer play duration((( 92 - 93 -)))|(% style="width:201px" %)1-8 94 -|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5 95 - 96 - 97 -|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Personalized questions prompt nostalgic reflection|(% style="width:201px" %)4-5