Wiki source code of b. Use Case with Claims
Last modified by Shivangi Kachole on 2025/09/27 14:24
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1 | {{html}} | ||
2 | <label for="status">Status:</label> | ||
3 | <select name="status" id="status"> | ||
4 | <option value="Not Started">Not Started</option> | ||
5 | <option value="In Progress">In Progress</option> | ||
6 | <option value="Under Review">Under Review</option> | ||
7 | <option value="In Evaluation">In Evaluation</option> | ||
8 | <option value="Finalized">Finalized</option> | ||
9 | </select> | ||
10 | {{/html}} | ||
11 | |||
12 | |||
13 | **Use case 1: **Regular Memory Game | ||
14 | |||
15 | |(% style="width:180px" %)**Objective**|(% style="width:716px" %)Support cognitive engagement and structured activity for people with dementia using a standard memory game. | ||
16 | |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management | ||
17 | |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD | ||
18 | |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper | ||
19 | |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( | ||
20 | PwD is waiting for the matching game in the activity room. | ||
21 | |||
22 | Pepper is powered on, | ||
23 | |||
24 | The generic memory game cards prepared. | ||
25 | ))) | ||
26 | |(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and the game has ended | ||
27 | |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( | ||
28 | ~1. PwD enters the room and waits for the matching game | ||
29 | |||
30 | 2. Pepper introduces itself and explains rules of the game. | ||
31 | |||
32 | 3. Pepper shows the regular matchmaking game, and interacts with PwD. | ||
33 | |||
34 | 4. The PwD plays the game. | ||
35 | |||
36 | 5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. | ||
37 | |||
38 | 6. The Game continues until the grid is completed. | ||
39 | |||
40 | 7. Pepper thanks player and ends the session | ||
41 | ))) | ||
42 | |||
43 | |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** | ||
44 | |(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring((( | ||
45 | |||
46 | )))|(% style="width:201px" %)2–6 | ||
47 | |(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5 | ||
48 | |||
49 | **Use case 2: **Personalized Memory Game | ||
50 | |||
51 | |(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. | ||
52 | |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management | ||
53 | |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD | ||
54 | |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper | ||
55 | |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( | ||
56 | PwD is waiting for the matching game in the activity room. | ||
57 | |||
58 | Caretaker uploads the pictures and descriptions provided by the family. | ||
59 | |||
60 | Pepper is ready to start the game, and interact with PwD. | ||
61 | ))) | ||
62 | |(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper | ||
63 | |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( | ||
64 | ~1. Pepper introduces itself and explains rules of the game. | ||
65 | |||
66 | 2. Pepper shows the personalized matchmaking game, and interacts with PwD. | ||
67 | |||
68 | 3. The PwD plays the game. | ||
69 | |||
70 | 4. Pepper acknowledges matches and prompts | ||
71 | |||
72 | * Example: “That’s your son, right?” | ||
73 | |||
74 | 5. PwD responds verbally | ||
75 | |||
76 | 6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. | ||
77 | |||
78 | 7. The Game continues until the grid is completed. | ||
79 | |||
80 | 8. Pepper thanks the player and the session ends | ||
81 | |||
82 | |||
83 | ))) | ||
84 | |||
85 | |||
86 | |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** | ||
87 | |(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration((( | ||
88 | |||
89 | )))|(% style="width:201px" %)2-6 | ||
90 | |(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5 |