b. Use Case with Claims
Version 7.1 by Soham Kulthe on 2025/10/07 16:42
Use case 1: Personalized Memory Game
Objective | Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. |
TDP | TDP: Human-Robot Game Management |
IDP | TBD |
Actors | Person with Dementia, Caretaker, Pepper |
Pre-Condition | PwD is waiting for the matching game in the activity room. Caretaker uploads the pictures and descriptions provided by the family. Pepper is ready to start the game, and interact with PwD. |
Post-Condition | PwD has played through the personalized game and shares some stories with Pepper |
Action Sequence | 1. Pepper introduces itself and explains rules of the game. 2. Pepper shows the personalized matchmaking game, and interacts with PwD. 3. The PwD plays the game. 4. Pepper acknowledges matches and prompts
5. PwD responds verbally 6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 7. The Game continues until the grid is completed. 8. Pepper thanks the player and the session ends
|
Claims (title) | Function | Effect(s) | Action Sequence Step(s) |
CL1 Personalization increases engagement | Present personalized images | Longer play duration
| 2-6 |
CL2 Personalized prompts make you think of old memories | Robot asks reflective questions | PwD shares memories, improves mood | 4-5 |