b. Use Case with Claims

Version 8.1 by Soham Kulthe on 2025/10/07 17:20

Use case 1: Personalized Memory Game

ObjectiveEnhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
TDPTDP: Human-Robot Game Management
IDPTBD
ActorsPerson with Dementia, Caretaker, Pepper
Pre-Condition

PwD is waiting for the matching game in the activity room.

Caretaker uploads the pictures and descriptions provided by the family.

Pepper is ready to start the game, and interact with PwD.

Post-ConditionPwD has played through the personalized game and shares some stories with Pepper
Action Sequence

1. Pepper introduces itself and explains rules of the game.

2. Pepper shows the personalized matchmaking game, and interacts with PwD.

3. The PwD plays the game.

4. Pepper acknowledges matches and prompts 

  • Example: “That’s your son, right?”

5. PwD responds verbally

6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.

7. The Game continues until the grid is completed.

8. Pepper thanks the player and the session ends

 

Claims (title)FunctionEffect(s)Action Sequence Step(s)
CL1 Personalization increases engagementPresent personalized imagesLonger play duration

 

2-6
CL2 Personalized prompts make you think of old memoriesRobot asks reflective questionsPwD shares memories, improves mood4-5

Use case 2: Personalized Matching Game

ObjectiveEnhance engagement and emotional well-being by integrating personalized/family photos into the matching game.
TDPTDP: Human-Robot Game Management
IDPTBD
ActorsPerson with Dementia, Caretaker, Pepper
Pre-Condition

PwD is waiting for the matching game in the activity room.

Caretaker uploads the pictures and descriptions provided by the family.

Pepper is ready to start the game, and interact with PwD.

Post-ConditionPwD has played through the personalized game and shares some stories with Pepper
Action Sequence

1. Pepper introduces itself and explains rules of the matching game.

2. Pepper shows the personalized matching game, and interacts with PwD.

3. The PwD plays the game.

4. Pepper acknowledges matches and hints.

5. PwD responds verbally

6. If PwD guesses incorrectly, then Pepper gives out hints that would hlp them in guessing.

7. The Game continues until the grid is completed.

8. Pepper thanks the player and the session ends

 

Claims (title)FunctionEffect(s)Action Sequence Step(s)
CL1 Structured game flow supports cognitive orientationGame follows a predictable sequenceLonger play duration

 

1-8
CL2 Familiar content triggers autobiographical memoryRobot asks reflective questionsDisplay of family photos and names4-5
CL3 Reminiscence supports emotional regulationRobot asks reflective questionsPersonalized questions prompt nostalgic reflection4-5