Changes for page b. Use Case with Claims
Last modified by Shivangi Kachole on 2025/10/09 15:32
From version 8.1
edited by Soham Kulthe
on 2025/10/07 17:20
on 2025/10/07 17:20
Change comment:
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To version 5.1
edited by Shivangi Kachole
on 2025/09/27 14:00
on 2025/09/27 14:00
Change comment:
There is no comment for this version
Summary
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... ... @@ -10,9 +10,9 @@ 10 10 {{/html}} 11 11 12 12 13 -**Use case 1: ** PersonalizedMemory Game13 +**Use case 1: **Regular Memory Game 14 14 15 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %) Enhance engagement and emotional well-being byintegratingpersonalized/familyphotostothememory game.15 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Support cognitive engagement and structured activity for people with dementia using a standard memory game. 16 16 |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 17 17 |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 18 18 |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper ... ... @@ -19,79 +19,56 @@ 19 19 |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 20 20 PwD is waiting for the matching game in the activity room. 21 21 22 - Caretaker uploads thepictures and descriptions providedby the family.22 +Pepper is powered on, 23 23 24 - Peppersready tostartthegame,andinteract with PwD.24 +The generic memory game cards prepared. 25 25 ))) 26 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalizedgame andsharessome storieswith Pepper26 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and the game has ended 27 27 |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 28 -~1. P epperintroducesitselfandexplains rulesofthe game.28 +~1. PwD enters the room and waits for the matching game 29 29 30 -2. Pepper showsthe personalizedmatchmakinggame,and interactswithPwD.30 +2. Pepper introduces itself and explains rules of the game. 31 31 32 -3. ThePwDplaysthegame.32 +3. Pepper shows the regular matchmaking game, and interacts with PwD. 33 33 34 -4. Pepperacknowledgesmatchesand prompts34 +4. The PwD plays the game. 35 35 36 - *Example:“That’syourson,right?”36 +5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 37 37 38 - 5.PwDrespondsverbally38 +6. The Game continues until the grid is completed. 39 39 40 -6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 41 - 42 -7. The Game continues until the grid is completed. 43 - 44 -8. Pepper thanks the player and the session ends 45 - 46 - 40 +7. Pepper thanks player and ends the session 47 47 ))) 48 48 49 49 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 50 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration((( 51 - 52 -)))|(% style="width:201px" %)2-6 53 -|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5 44 +|(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring((( 54 54 46 +)))|(% style="width:201px" %)2–6 47 +|(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5 55 55 56 -**Use case 2: **Personalized Matching Game 57 57 58 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game. 50 +**Use case 2: **Personalized Memory Game 51 + 52 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)OB1: Entertain and PwD 59 59 |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 60 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %) TBD54 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)IDP: 61 61 |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 62 62 |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 63 63 PwD is waiting for the matching game in the activity room. 64 64 65 -Caretaker uploads the picturesanddescriptions provided bythe family.59 +Caretaker uploads the data provided b the family. 66 66 67 67 Pepper is ready to start the game, and interact with PwD. 68 68 ))) 69 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %) PwDhas playedthrough the personalized gameand sharessomestories with Pepper63 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)The game has ended 70 70 |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 71 -~1. Pepper introduces itself and explains rules of the matchinggame.65 +~1. Pepper introduces itself and explains rules of the game. 72 72 73 -2. Pepper shows the personalizedmatching game, and interacts with PwD.67 +2. Pepper shows the regular matchmaking game, and interacts with PwD. 74 74 75 75 3. The PwD plays the game. 76 76 77 -4. Pe pperacknowledgesmatches and hints.71 +4. If PwD guesses incorrectly then the pepper gives out hints which would aid them to guess. 78 78 79 -5. PwD responds verbally 80 - 81 -6. If PwD guesses incorrectly, then Pepper gives out hints that would hlp them in guessing. 82 - 83 -7. The Game continues until the grid is completed. 84 - 85 -8. Pepper thanks the player and the session ends 86 - 87 - 73 +5. The Game continues until the gird is completed. 88 88 ))) 89 - 90 -|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 91 -|(% style="width:135px" %)CL1 Structured game flow supports cognitive orientation|(% style="width:245px" %)Game follows a predictable sequence|(% style="width:238px" %)Longer play duration((( 92 - 93 -)))|(% style="width:201px" %)1-8 94 -|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5 95 - 96 - 97 -|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Personalized questions prompt nostalgic reflection|(% style="width:201px" %)4-5