b. Use Case with Claims

Version 5.1 by Shivangi Kachole on 2025/09/27 14:00

Use case 1: Regular Memory Game

ObjectiveSupport cognitive engagement and structured activity for people with dementia using a standard memory game.
TDPTDP: Human-Robot Game Management
IDPTBD
ActorsPerson with Dementia, Caretaker, Pepper
Pre-Condition

PwD is waiting for the matching game in the activity room.

Pepper is powered on,

The generic memory game cards prepared.

Post-ConditionPwD has played through the game and the game has ended
Action Sequence

1. PwD enters the room and waits for the matching game

2. Pepper introduces itself and explains rules of the game.

3. Pepper shows the regular matchmaking game, and interacts with PwD.

4. The PwD plays the game.

5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.

6. The Game continues until the grid is completed.

7. Pepper thanks player and ends the session

Claims (title)FunctionEffect(s)Action Sequence Step(s)
CL1 Robot guidance reduces caretaker's task loadRule explanation & game flowThe caretaker can focus on emotional monitoring
2–6
CL2 People stay engaged when they get feedback.Motivational hintsPwD stays focused5

Use case 2: Personalized Memory Game

ObjectiveOB1: Entertain and  PwD
TDPTDP: Human-Robot Game Management
IDPIDP: 
ActorsPerson with Dementia, Caretaker, Pepper
Pre-Condition

PwD is waiting for the matching game in the activity room.

Caretaker uploads the data provided b the family.

Pepper is ready to start the game, and interact with PwD.

Post-ConditionThe game has ended
Action Sequence

1. Pepper introduces itself and explains rules of the game.

2. Pepper shows the regular matchmaking game, and interacts with PwD.

3. The PwD plays the game.

4. If PwD guesses incorrectly then the pepper gives out hints which would aid them to guess.

5. The Game continues until the gird is completed.