Changes for page b. Use Case with Claims
Last modified by Soham Kulthe on 2025/10/07 17:28
From version 7.1
edited by Soham Kulthe
on 2025/10/07 16:42
on 2025/10/07 16:42
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To version 8.1
edited by Soham Kulthe
on 2025/10/07 17:20
on 2025/10/07 17:20
Change comment:
There is no comment for this version
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... ... @@ -51,3 +51,47 @@ 51 51 52 52 )))|(% style="width:201px" %)2-6 53 53 |(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5 54 + 55 + 56 +**Use case 2: **Personalized Matching Game 57 + 58 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game. 59 +|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 60 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 61 +|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 62 +|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 63 +PwD is waiting for the matching game in the activity room. 64 + 65 +Caretaker uploads the pictures and descriptions provided by the family. 66 + 67 +Pepper is ready to start the game, and interact with PwD. 68 +))) 69 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper 70 +|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 71 +~1. Pepper introduces itself and explains rules of the matching game. 72 + 73 +2. Pepper shows the personalized matching game, and interacts with PwD. 74 + 75 +3. The PwD plays the game. 76 + 77 +4. Pepper acknowledges matches and hints. 78 + 79 +5. PwD responds verbally 80 + 81 +6. If PwD guesses incorrectly, then Pepper gives out hints that would hlp them in guessing. 82 + 83 +7. The Game continues until the grid is completed. 84 + 85 +8. Pepper thanks the player and the session ends 86 + 87 + 88 +))) 89 + 90 +|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 91 +|(% style="width:135px" %)CL1 Structured game flow supports cognitive orientation|(% style="width:245px" %)Game follows a predictable sequence|(% style="width:238px" %)Longer play duration((( 92 + 93 +)))|(% style="width:201px" %)1-8 94 +|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5 95 + 96 + 97 +|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Personalized questions prompt nostalgic reflection|(% style="width:201px" %)4-5