Changes for page b. Use Case with Claims
Last modified by Shivangi Kachole on 2025/10/09 15:32
From version 7.1
edited by Soham Kulthe
on 2025/10/07 16:42
on 2025/10/07 16:42
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To version 4.1
edited by Soham Kulthe
on 2025/09/25 17:33
on 2025/09/25 17:33
Change comment:
There is no comment for this version
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... ... @@ -10,44 +10,31 @@ 10 10 {{/html}} 11 11 12 12 13 -**Use case 1: **Personalized Memory Game 14 14 15 -|(% style="width:1 80px" %)**Objective**|(% style="width:716px" %)Enhance engagementandemotional well-beingby integrating personalized/familyphotosinto the memory game.16 -|(% style="width:1 80px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management17 -|(% style="width:1 80px" %)**IDP**|(% style="width:716px" %)TBD18 -|(% style="width:1 80px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper19 -|(% style="width:1 80px" %)**Pre-Condition**|(% style="width:716px" %)(((14 +|(% style="width:166px" %)**Objective**|(% style="width:653px" %)OB1: Entertain and PwD 15 +|(% style="width:166px" %)**TDP**|(% style="width:653px" %)TDP: Human-Robot Game Management 16 +|(% style="width:166px" %)**IDP**|(% style="width:653px" %)IDP: 17 +|(% style="width:166px" %)**Actors**|(% style="width:653px" %)Person with Dementia, Caretaker, Pepper 18 +|(% style="width:166px" %)**Pre-Condition**|(% style="width:653px" %)((( 20 20 PwD is waiting for the matching game in the activity room. 21 21 22 -Caretaker uploads the picturesanddescriptions provided bythe family.21 +Caretaker uploads the data provided b the family. 23 23 24 24 Pepper is ready to start the game, and interact with PwD. 25 25 ))) 26 -|(% style="width:1 80px" %)**Post-Condition**|(% style="width:716px" %)PwDhas playedthrough the personalized gameand sharessomestories with Pepper27 -|(% style="width:1 80px" %)**Action Sequence**|(% style="width:716px" %)(((25 +|(% style="width:166px" %)**Post-Condition**|(% style="width:653px" %)The game has ended 26 +|(% style="width:166px" %)**Action Sequence**|(% style="width:653px" %)((( 28 28 ~1. Pepper introduces itself and explains rules of the game. 29 29 30 -2. Pepper shows the personalizedmatchmaking game, and interacts with PwD.29 +2. Pepper shows the regular matchmaking game, and interacts with PwD. 31 31 32 32 3. The PwD plays the game. 33 33 34 -4. Pe pperacknowledgesmatches andprompts33 +4. If PwD guesses incorrectly then the pepper gives out hints which would aid them to guess. 35 35 36 -* Example: “That’s your son, right?” 37 - 38 -5. PwD responds verbally 39 - 40 -6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 41 - 42 -7. The Game continues until the grid is completed. 43 - 44 -8. Pepper thanks the player and the session ends 45 - 46 - 35 +5. The Game continues until the gird is completed. 47 47 ))) 48 48 49 49 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 50 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration((( 51 - 52 -)))|(% style="width:201px" %)2-6 53 -|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5 39 +|(% style="width:135px" %)CL1 ...|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %) 40 +|(% style="width:135px" %)CL2 ..|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %)