Changes for page b. Use Case with Claims
Last modified by Shivangi Kachole on 2025/10/09 15:32
From version 5.1
edited by Shivangi Kachole
on 2025/09/27 14:00
on 2025/09/27 14:00
Change comment:
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To version 8.1
edited by Soham Kulthe
on 2025/10/07 17:20
on 2025/10/07 17:20
Change comment:
There is no comment for this version
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... ... @@ -10,9 +10,9 @@ 10 10 {{/html}} 11 11 12 12 13 -**Use case 1: ** Regular Memory Game13 +**Use case 1: **Personalized Memory Game 14 14 15 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %) Support cognitive engagement andstructured activity forpeoplewithdementiausinga standardmemory game.15 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. 16 16 |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 17 17 |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 18 18 |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper ... ... @@ -19,56 +19,79 @@ 19 19 |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 20 20 PwD is waiting for the matching game in the activity room. 21 21 22 - Pepperispowered on,22 +Caretaker uploads the pictures and descriptions provided by the family. 23 23 24 - Thegenericmemorygamecardsprepared.24 +Pepper is ready to start the game, and interact with PwD. 25 25 ))) 26 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and thegamehas ended26 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper 27 27 |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 28 -~1. P wDenters theroomandwaitsfor thematchinggame28 +~1. Pepper introduces itself and explains rules of the game. 29 29 30 -2. Pepper introducesitselfandexplains rulesofthegame.30 +2. Pepper shows the personalized matchmaking game, and interacts with PwD. 31 31 32 -3. Peppershowsthe regularmatchmakinggame, and interacts with PwD.32 +3. The PwD plays the game. 33 33 34 -4. ThePwD plays thegame.34 +4. Pepper acknowledges matches and prompts 35 35 36 - 5.If PwD guesses incorrectly, thenPepper gives outhintsthat wouldaid them inguessing.36 +* Example: “That’s your son, right?” 37 37 38 - 6.TheGamecontinuesuntil thegrid is completed.38 +5. PwD responds verbally 39 39 40 -7. Pepper thanks player and ends the session 40 +6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 41 + 42 +7. The Game continues until the grid is completed. 43 + 44 +8. Pepper thanks the player and the session ends 45 + 46 + 41 41 ))) 42 42 43 43 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 44 -|(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring((( 50 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration((( 51 + 52 +)))|(% style="width:201px" %)2-6 53 +|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5 45 45 46 -)))|(% style="width:201px" %)2–6 47 -|(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5 48 48 56 +**Use case 2: **Personalized Matching Game 49 49 50 -**Use case 2: **Personalized Memory Game 51 - 52 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)OB1: Entertain and PwD 58 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game. 53 53 |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 54 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %) IDP:60 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 55 55 |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 56 56 |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 57 57 PwD is waiting for the matching game in the activity room. 58 58 59 -Caretaker uploads the data provided b the family.65 +Caretaker uploads the pictures and descriptions provided by the family. 60 60 61 61 Pepper is ready to start the game, and interact with PwD. 62 62 ))) 63 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %) The game has ended69 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper 64 64 |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 65 -~1. Pepper introduces itself and explains rules of the game. 71 +~1. Pepper introduces itself and explains rules of the matching game. 66 66 67 -2. Pepper shows the regularmaking game, and interacts with PwD.73 +2. Pepper shows the personalized matching game, and interacts with PwD. 68 68 69 69 3. The PwD plays the game. 70 70 71 -4. IfPwD guessesincorrectly then the peppergivesoutintswhich wouldaidthemto guess.77 +4. Pepper acknowledges matches and hints. 72 72 73 -5. The Game continues until the gird is completed. 79 +5. PwD responds verbally 80 + 81 +6. If PwD guesses incorrectly, then Pepper gives out hints that would hlp them in guessing. 82 + 83 +7. The Game continues until the grid is completed. 84 + 85 +8. Pepper thanks the player and the session ends 86 + 87 + 74 74 ))) 89 + 90 +|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 91 +|(% style="width:135px" %)CL1 Structured game flow supports cognitive orientation|(% style="width:245px" %)Game follows a predictable sequence|(% style="width:238px" %)Longer play duration((( 92 + 93 +)))|(% style="width:201px" %)1-8 94 +|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5 95 + 96 + 97 +|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Personalized questions prompt nostalgic reflection|(% style="width:201px" %)4-5