Changes for page b. Use Case with Claims

Last modified by Soham Kulthe on 2025/10/07 17:28

From version 5.1
edited by Shivangi Kachole
on 2025/09/27 14:00
Change comment: There is no comment for this version
To version 7.1
edited by Soham Kulthe
on 2025/10/07 16:42
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -XWiki.ShivangiKachole
1 +XWiki.SohamKulthe
Content
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10 10  {{/html}}
11 11  
12 12  
13 -**Use case 1: **Regular Memory Game
13 +**Use case 1: **Personalized Memory Game
14 14  
15 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Support cognitive engagement and structured activity for people with dementia using a standard memory game.
15 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
16 16  |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
17 17  |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
18 18  |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
... ... @@ -19,56 +19,35 @@
19 19  |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
20 20  PwD is waiting for the matching game in the activity room.
21 21  
22 -Pepper is powered on,
22 +Caretaker uploads the pictures and descriptions provided by the family.
23 23  
24 -The generic memory game cards prepared.
24 +Pepper is ready to start the game, and interact with PwD.
25 25  )))
26 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and the game has ended
26 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
27 27  |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
28 -~1. PwD enters the room and waits for the matching game
28 +~1. Pepper introduces itself and explains rules of the game.
29 29  
30 -2. Pepper introduces itself and explains rules of the game.
30 +2. Pepper shows the personalized matchmaking game, and interacts with PwD.
31 31  
32 -3. Pepper shows the regular matchmaking game, and interacts with PwD.
32 +3. The PwD plays the game.
33 33  
34 -4. The PwD plays the game.
34 +4. Pepper acknowledges matches and prompts
35 35  
36 -5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
36 +* Example: “Thats your son, right?”
37 37  
38 -6. The Game continues until the grid is completed.
38 +5. PwD responds verbally
39 39  
40 -7. Pepper thanks player and ends the session
41 -)))
40 +6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
42 42  
43 -|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
44 -|(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring(((
42 +7. The Game continues until the grid is completed.
45 45  
46 -)))|(% style="width:201px" %)2–6
47 -|(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5
44 +8. Pepper thanks the player and the session ends
48 48  
49 -
50 -**Use case 2: **Personalized Memory Game
51 -
52 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)OB1: Entertain and PwD
53 -|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
54 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)IDP:
55 -|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
56 -|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
57 -PwD is waiting for the matching game in the activity room.
58 -
59 -Caretaker uploads the data provided b the family.
60 -
61 -Pepper is ready to start the game, and interact with PwD.
46 +
62 62  )))
63 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)The game has ended
64 -|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
65 -~1. Pepper introduces itself and explains rules of the game.
66 66  
67 -2. Pepper shows the regular matchmaking game, and interacts with PwD.
68 -
69 -3. The PwD plays the game.
70 -
71 -4. If PwD guesses incorrectly then the pepper gives out hints which would aid them to guess.
72 -
73 -5. The Game continues until the gird is completed.
74 -)))
49 +|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
50 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration(((
51 +
52 +)))|(% style="width:201px" %)2-6
53 +|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5