Changes for page b. Use Case with Claims
Last modified by Soham Kulthe on 2025/10/07 17:28
From version 5.1
edited by Shivangi Kachole
on 2025/09/27 14:00
on 2025/09/27 14:00
Change comment:
There is no comment for this version
To version 7.1
edited by Soham Kulthe
on 2025/10/07 16:42
on 2025/10/07 16:42
Change comment:
There is no comment for this version
Summary
-
Page properties (2 modified, 0 added, 0 removed)
Details
- Page properties
-
- Author
-
... ... @@ -1,1 +1,1 @@ 1 -XWiki.Sh ivangiKachole1 +XWiki.SohamKulthe - Content
-
... ... @@ -10,9 +10,9 @@ 10 10 {{/html}} 11 11 12 12 13 -**Use case 1: ** Regular Memory Game13 +**Use case 1: **Personalized Memory Game 14 14 15 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %) Support cognitive engagement andstructured activity forpeoplewithdementiausinga standardmemory game.15 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. 16 16 |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 17 17 |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 18 18 |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper ... ... @@ -19,56 +19,35 @@ 19 19 |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 20 20 PwD is waiting for the matching game in the activity room. 21 21 22 - Pepperispowered on,22 +Caretaker uploads the pictures and descriptions provided by the family. 23 23 24 - Thegenericmemorygamecardsprepared.24 +Pepper is ready to start the game, and interact with PwD. 25 25 ))) 26 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and thegamehas ended26 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper 27 27 |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 28 -~1. P wDenters theroomandwaitsfor thematchinggame28 +~1. Pepper introduces itself and explains rules of the game. 29 29 30 -2. Pepper introducesitselfandexplains rulesofthegame.30 +2. Pepper shows the personalized matchmaking game, and interacts with PwD. 31 31 32 -3. Peppershowsthe regularmatchmakinggame, and interacts with PwD.32 +3. The PwD plays the game. 33 33 34 -4. ThePwD plays thegame.34 +4. Pepper acknowledges matches and prompts 35 35 36 - 5.If PwD guesses incorrectly, thenPepper gives outhintsthat wouldaid them inguessing.36 +* Example: “That’s your son, right?” 37 37 38 - 6.TheGamecontinuesuntil thegrid is completed.38 +5. PwD responds verbally 39 39 40 -7. Pepper thanks player and ends the session 41 -))) 40 +6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 42 42 43 -|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 44 -|(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring((( 42 +7. The Game continues until the grid is completed. 45 45 46 -)))|(% style="width:201px" %)2–6 47 -|(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5 44 +8. Pepper thanks the player and the session ends 48 48 49 - 50 -**Use case 2: **Personalized Memory Game 51 - 52 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)OB1: Entertain and PwD 53 -|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 54 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)IDP: 55 -|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 56 -|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 57 -PwD is waiting for the matching game in the activity room. 58 - 59 -Caretaker uploads the data provided b the family. 60 - 61 -Pepper is ready to start the game, and interact with PwD. 46 + 62 62 ))) 63 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)The game has ended 64 -|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 65 -~1. Pepper introduces itself and explains rules of the game. 66 66 67 -2. Pepper shows the regular matchmaking game, and interacts with PwD. 68 - 69 -3. The PwD plays the game. 70 - 71 -4. If PwD guesses incorrectly then the pepper gives out hints which would aid them to guess. 72 - 73 -5. The Game continues until the gird is completed. 74 -))) 49 +|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 50 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration((( 51 + 52 +)))|(% style="width:201px" %)2-6 53 +|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5