Wiki source code of b. Use Case with Claims

Version 5.1 by Shivangi Kachole on 2025/09/27 14:00

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1 {{html}}
2 <label for="status">Status:</label>
3 <select name="status" id="status">
4 <option value="Not Started">Not Started</option>
5 <option value="In Progress">In Progress</option>
6 <option value="Under Review">Under Review</option>
7 <option value="In Evaluation">In Evaluation</option>
8 <option value="Finalized">Finalized</option>
9 </select>
10 {{/html}}
11
12
13 **Use case 1: **Regular Memory Game
14
15 |(% style="width:180px" %)**Objective**|(% style="width:716px" %)Support cognitive engagement and structured activity for people with dementia using a standard memory game.
16 |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
17 |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
18 |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
19 |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
20 PwD is waiting for the matching game in the activity room.
21
22 Pepper is powered on,
23
24 The generic memory game cards prepared.
25 )))
26 |(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and the game has ended
27 |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
28 ~1. PwD enters the room and waits for the matching game
29
30 2. Pepper introduces itself and explains rules of the game.
31
32 3. Pepper shows the regular matchmaking game, and interacts with PwD.
33
34 4. The PwD plays the game.
35
36 5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
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38 6. The Game continues until the grid is completed.
39
40 7. Pepper thanks player and ends the session
41 )))
42
43 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
44 |(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring(((
45
46 )))|(% style="width:201px" %)2–6
47 |(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5
48
49
50 **Use case 2: **Personalized Memory Game
51
52 |(% style="width:180px" %)**Objective**|(% style="width:716px" %)OB1: Entertain and PwD
53 |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
54 |(% style="width:180px" %)**IDP**|(% style="width:716px" %)IDP:
55 |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
56 |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
57 PwD is waiting for the matching game in the activity room.
58
59 Caretaker uploads the data provided b the family.
60
61 Pepper is ready to start the game, and interact with PwD.
62 )))
63 |(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)The game has ended
64 |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
65 ~1. Pepper introduces itself and explains rules of the game.
66
67 2. Pepper shows the regular matchmaking game, and interacts with PwD.
68
69 3. The PwD plays the game.
70
71 4. If PwD guesses incorrectly then the pepper gives out hints which would aid them to guess.
72
73 5. The Game continues until the gird is completed.
74 )))