Changes for page b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/10/09 15:32

From version 8.1
edited by Soham Kulthe
on 2025/10/07 17:20
Change comment: There is no comment for this version
To version 12.1
edited by Shivangi Kachole
on 2025/10/09 15:10
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -XWiki.SohamKulthe
1 +XWiki.ShivangiKachole
Content
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33 33  
34 34  4. Pepper acknowledges matches and prompts
35 35  
36 -* Example: “That’s your son, right?”
36 +(% style="background-color:transparent" %)5. PwD responds verbally
37 37  
38 -5. PwD responds verbally
39 -
40 40  6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
41 41  
42 42  7. The Game continues until the grid is completed.
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43 43  
44 44  8. Pepper thanks the player and the session ends
45 45  
44 +
46 46  
47 47  )))
48 48  
49 49  |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
50 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration(((
49 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Comparatively shorter play duration(((
51 51  
52 52  )))|(% style="width:201px" %)2-6
53 -|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5
52 +|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5
54 54  
55 -
56 56  **Use case 2: **Personalized Matching Game
57 57  
58 58  |(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game.
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78 78  
79 79  5. PwD responds verbally
80 80  
81 -6. If PwD guesses incorrectly, then Pepper gives out hints that would hlp them in guessing.
79 +6. If PwD guesses incorrectly, then Pepper gives out hints that would help them in guessing.
82 82  
83 83  7. The Game continues until the grid is completed.
84 84  
... ... @@ -93,5 +93,4 @@
93 93  )))|(% style="width:201px" %)1-8
94 94  |(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5
95 95  
96 -
97 -|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Personalized questions prompt nostalgic reflection|(% style="width:201px" %)4-5
94 +|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Personalized questions prompt nostalgic reflection|(% style="width:238px" %)Improves mood, reduces agitation or withdrawal|(% style="width:201px" %)4-5