Changes for page b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/10/09 15:32

From version 7.1
edited by Soham Kulthe
on 2025/10/07 16:42
Change comment: There is no comment for this version
To version 9.1
edited by Soham Kulthe
on 2025/10/07 17:28
Change comment: There is no comment for this version

Summary

Details

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Content
... ... @@ -47,7 +47,49 @@
47 47  )))
48 48  
49 49  |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
50 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration(((
50 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Comparatively shorter play duration(((
51 51  
52 52  )))|(% style="width:201px" %)2-6
53 -|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5
53 +|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5
54 +
55 +**Use case 2: **Personalized Matching Game
56 +
57 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game.
58 +|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
59 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
60 +|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
61 +|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
62 +PwD is waiting for the matching game in the activity room.
63 +
64 +Caretaker uploads the pictures and descriptions provided by the family.
65 +
66 +Pepper is ready to start the game, and interact with PwD.
67 +)))
68 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
69 +|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
70 +~1. Pepper introduces itself and explains rules of the matching game.
71 +
72 +2. Pepper shows the personalized matching game, and interacts with PwD.
73 +
74 +3. The PwD plays the game.
75 +
76 +4. Pepper acknowledges matches and hints.
77 +
78 +5. PwD responds verbally
79 +
80 +6. If PwD guesses incorrectly, then Pepper gives out hints that would hlp them in guessing.
81 +
82 +7. The Game continues until the grid is completed.
83 +
84 +8. Pepper thanks the player and the session ends
85 +
86 +
87 +)))
88 +
89 +|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
90 +|(% style="width:135px" %)CL1 Structured game flow supports cognitive orientation|(% style="width:245px" %)Game follows a predictable sequence|(% style="width:238px" %)Longer play duration(((
91 +
92 +)))|(% style="width:201px" %)1-8
93 +|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5
94 +
95 +|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Personalized questions prompt nostalgic reflection|(% style="width:201px" %)4-5