Changes for page b. Use Case with Claims
Last modified by Shivangi Kachole on 2025/10/09 15:32
From version 7.1
edited by Soham Kulthe
on 2025/10/07 16:42
on 2025/10/07 16:42
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To version 9.1
edited by Soham Kulthe
on 2025/10/07 17:28
on 2025/10/07 17:28
Change comment:
There is no comment for this version
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... ... @@ -47,7 +47,49 @@ 47 47 ))) 48 48 49 49 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 50 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %) Longer play duration(((50 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Comparatively shorter play duration((( 51 51 52 52 )))|(% style="width:201px" %)2-6 53 -|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5 53 +|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5 54 + 55 +**Use case 2: **Personalized Matching Game 56 + 57 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game. 58 +|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 59 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 60 +|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 61 +|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 62 +PwD is waiting for the matching game in the activity room. 63 + 64 +Caretaker uploads the pictures and descriptions provided by the family. 65 + 66 +Pepper is ready to start the game, and interact with PwD. 67 +))) 68 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper 69 +|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 70 +~1. Pepper introduces itself and explains rules of the matching game. 71 + 72 +2. Pepper shows the personalized matching game, and interacts with PwD. 73 + 74 +3. The PwD plays the game. 75 + 76 +4. Pepper acknowledges matches and hints. 77 + 78 +5. PwD responds verbally 79 + 80 +6. If PwD guesses incorrectly, then Pepper gives out hints that would hlp them in guessing. 81 + 82 +7. The Game continues until the grid is completed. 83 + 84 +8. Pepper thanks the player and the session ends 85 + 86 + 87 +))) 88 + 89 +|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 90 +|(% style="width:135px" %)CL1 Structured game flow supports cognitive orientation|(% style="width:245px" %)Game follows a predictable sequence|(% style="width:238px" %)Longer play duration((( 91 + 92 +)))|(% style="width:201px" %)1-8 93 +|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5 94 + 95 +|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Personalized questions prompt nostalgic reflection|(% style="width:201px" %)4-5