Changes for page b. Use Case with Claims
Last modified by Shivangi Kachole on 2025/10/09 15:32
From version 7.1
edited by Soham Kulthe
on 2025/10/07 16:42
on 2025/10/07 16:42
Change comment:
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To version 6.1
edited by Shivangi Kachole
on 2025/09/27 14:24
on 2025/09/27 14:24
Change comment:
There is no comment for this version
Summary
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Page properties (2 modified, 0 added, 0 removed)
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... ... @@ -10,8 +10,44 @@ 10 10 {{/html}} 11 11 12 12 13 -**Use case 1: ** PersonalizedMemory Game13 +**Use case 1: **Regular Memory Game 14 14 15 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Support cognitive engagement and structured activity for people with dementia using a standard memory game. 16 +|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 17 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 18 +|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 19 +|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 20 +PwD is waiting for the matching game in the activity room. 21 + 22 +Pepper is powered on, 23 + 24 +The generic memory game cards prepared. 25 +))) 26 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and the game has ended 27 +|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 28 +~1. PwD enters the room and waits for the matching game 29 + 30 +2. Pepper introduces itself and explains rules of the game. 31 + 32 +3. Pepper shows the regular matchmaking game, and interacts with PwD. 33 + 34 +4. The PwD plays the game. 35 + 36 +5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 37 + 38 +6. The Game continues until the grid is completed. 39 + 40 +7. Pepper thanks player and ends the session 41 +))) 42 + 43 +|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 44 +|(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring((( 45 + 46 +)))|(% style="width:201px" %)2–6 47 +|(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5 48 + 49 +**Use case 2: **Personalized Memory Game 50 + 15 15 |(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. 16 16 |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 17 17 |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD ... ... @@ -46,6 +46,7 @@ 46 46 47 47 ))) 48 48 85 + 49 49 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 50 50 |(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration((( 51 51