Changes for page b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/10/09 15:32

From version 7.1
edited by Soham Kulthe
on 2025/10/07 16:42
Change comment: There is no comment for this version
To version 6.1
edited by Shivangi Kachole
on 2025/09/27 14:24
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -XWiki.SohamKulthe
1 +XWiki.ShivangiKachole
Content
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10 10  {{/html}}
11 11  
12 12  
13 -**Use case 1: **Personalized Memory Game
13 +**Use case 1: **Regular Memory Game
14 14  
15 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Support cognitive engagement and structured activity for people with dementia using a standard memory game.
16 +|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
17 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
18 +|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
19 +|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
20 +PwD is waiting for the matching game in the activity room.
21 +
22 +Pepper is powered on,
23 +
24 +The generic memory game cards prepared.
25 +)))
26 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and the game has ended
27 +|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
28 +~1. PwD enters the room and waits for the matching game
29 +
30 +2. Pepper introduces itself and explains rules of the game.
31 +
32 +3. Pepper shows the regular matchmaking game, and interacts with PwD.
33 +
34 +4. The PwD plays the game.
35 +
36 +5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
37 +
38 +6. The Game continues until the grid is completed.
39 +
40 +7. Pepper thanks player and ends the session
41 +)))
42 +
43 +|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
44 +|(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring(((
45 +
46 +)))|(% style="width:201px" %)2–6
47 +|(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5
48 +
49 +**Use case 2: **Personalized Memory Game
50 +
15 15  |(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
16 16  |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
17 17  |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
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46 46  
47 47  )))
48 48  
85 +
49 49  |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
50 50  |(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration(((
51 51