Changes for page b. Use Case with Claims
Last modified by Shivangi Kachole on 2025/10/09 15:32
From version 7.1
edited by Soham Kulthe
on 2025/10/07 16:42
on 2025/10/07 16:42
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To version 2.1
edited by Soham Kulthe
on 2025/09/25 16:58
on 2025/09/25 16:58
Change comment:
There is no comment for this version
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... ... @@ -10,44 +10,19 @@ 10 10 {{/html}} 11 11 12 12 13 -**Use case 1: **Personalized Memory Game 14 14 15 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. 16 -|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 17 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 18 -|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 19 -|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 20 -PwD is waiting for the matching game in the activity room. 14 +|(% style="width:166px" %)**Objective**|(% style="width:653px" %)OB1: Entertain and PwD 15 +|(% style="width:166px" %)**TDP**|(% style="width:653px" %)TDP: Human-Robot Game Management 16 +|(% style="width:166px" %)**IDP**|(% style="width:653px" %)IDP: 17 +|(% style="width:166px" %)**Actors**|(% style="width:653px" %)Person with Dementia, Caretaker, Pepper 18 +|(% style="width:166px" %)**Pre-Condition**|(% style="width:653px" %)PwD is waiting for the matching game in the activity room. 19 +|(% style="width:166px" %)**Post-Condition**|(% style="width:653px" %) 20 +|(% style="width:166px" %)**Action Sequence**|(% style="width:653px" %)((( 21 +~1. ... 21 21 22 -Caretaker uploads the pictures and descriptions provided by the family. 23 - 24 -Pepper is ready to start the game, and interact with PwD. 23 +2. ... 25 25 ))) 26 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper 27 -|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 28 -~1. Pepper introduces itself and explains rules of the game. 29 29 30 -2. Pepper shows the personalized matchmaking game, and interacts with PwD. 31 - 32 -3. The PwD plays the game. 33 - 34 -4. Pepper acknowledges matches and prompts 35 - 36 -* Example: “That’s your son, right?” 37 - 38 -5. PwD responds verbally 39 - 40 -6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 41 - 42 -7. The Game continues until the grid is completed. 43 - 44 -8. Pepper thanks the player and the session ends 45 - 46 - 47 -))) 48 - 49 49 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 50 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration((( 51 - 52 -)))|(% style="width:201px" %)2-6 53 -|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5 27 +|(% style="width:135px" %)CL1 ...|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %) 28 +|(% style="width:135px" %)CL2 ..|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %)