Changes for page b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/10/09 15:32

From version 7.1
edited by Soham Kulthe
on 2025/10/07 16:42
Change comment: There is no comment for this version
To version 12.1
edited by Shivangi Kachole
on 2025/10/09 15:10
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -XWiki.SohamKulthe
1 +XWiki.ShivangiKachole
Content
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33 33  
34 34  4. Pepper acknowledges matches and prompts
35 35  
36 -* Example: “That’s your son, right?”
36 +(% style="background-color:transparent" %)5. PwD responds verbally
37 37  
38 -5. PwD responds verbally
39 -
40 40  6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
41 41  
42 42  7. The Game continues until the grid is completed.
... ... @@ -43,11 +43,54 @@
43 43  
44 44  8. Pepper thanks the player and the session ends
45 45  
44 +
46 46  
47 47  )))
48 48  
49 49  |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
50 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration(((
49 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Comparatively shorter play duration(((
51 51  
52 52  )))|(% style="width:201px" %)2-6
53 -|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5
52 +|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5
53 +
54 +**Use case 2: **Personalized Matching Game
55 +
56 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game.
57 +|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
58 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
59 +|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
60 +|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
61 +PwD is waiting for the matching game in the activity room.
62 +
63 +Caretaker uploads the pictures and descriptions provided by the family.
64 +
65 +Pepper is ready to start the game, and interact with PwD.
66 +)))
67 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
68 +|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
69 +~1. Pepper introduces itself and explains rules of the matching game.
70 +
71 +2. Pepper shows the personalized matching game, and interacts with PwD.
72 +
73 +3. The PwD plays the game.
74 +
75 +4. Pepper acknowledges matches and hints.
76 +
77 +5. PwD responds verbally
78 +
79 +6. If PwD guesses incorrectly, then Pepper gives out hints that would help them in guessing.
80 +
81 +7. The Game continues until the grid is completed.
82 +
83 +8. Pepper thanks the player and the session ends
84 +
85 +
86 +)))
87 +
88 +|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
89 +|(% style="width:135px" %)CL1 Structured game flow supports cognitive orientation|(% style="width:245px" %)Game follows a predictable sequence|(% style="width:238px" %)Longer play duration(((
90 +
91 +)))|(% style="width:201px" %)1-8
92 +|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5
93 +
94 +|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Personalized questions prompt nostalgic reflection|(% style="width:238px" %)Improves mood, reduces agitation or withdrawal|(% style="width:201px" %)4-5