Changes for page b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/10/09 15:32

From version 7.1
edited by Soham Kulthe
on 2025/10/07 16:42
Change comment: There is no comment for this version
To version 1.1
edited by Mark Neerincx
on 2025/09/01 12:27
Change comment: Copied from wiscetemplatesimple:2\. Specification.b\. Use Cases.WebHome

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1 -XWiki.SohamKulthe
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10 10  {{/html}}
11 11  
12 12  
13 -**Use case 1: **Personalized Memory Game
14 14  
15 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
16 -|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
17 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
18 -|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
19 -|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
20 -PwD is waiting for the matching game in the activity room.
14 +|(% style="width:166px" %)**Objective**|(% style="width:653px" %)
15 +|(% style="width:166px" %)**TDP**|(% style="width:653px" %)
16 +|(% style="width:166px" %)**IDP**|(% style="width:653px" %)
17 +|(% style="width:166px" %)**Actors**|(% style="width:653px" %)
18 +|(% style="width:166px" %)**Pre-Condition**|(% style="width:653px" %)
19 +|(% style="width:166px" %)**Post-Condition**|(% style="width:653px" %)
20 +|(% style="width:166px" %)**Action Sequence**|(% style="width:653px" %)(((
21 +~1. ...
21 21  
22 -Caretaker uploads the pictures and descriptions provided by the family.
23 -
24 -Pepper is ready to start the game, and interact with PwD.
23 +2. ...
25 25  )))
26 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
27 -|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
28 -~1. Pepper introduces itself and explains rules of the game.
29 29  
30 -2. Pepper shows the personalized matchmaking game, and interacts with PwD.
31 -
32 -3. The PwD plays the game.
33 -
34 -4. Pepper acknowledges matches and prompts
35 -
36 -* Example: “That’s your son, right?”
37 -
38 -5. PwD responds verbally
39 -
40 -6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
41 -
42 -7. The Game continues until the grid is completed.
43 -
44 -8. Pepper thanks the player and the session ends
45 -
46 -
47 -)))
48 -
49 49  |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
50 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration(((
51 -
52 -)))|(% style="width:201px" %)2-6
53 -|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5
27 +|(% style="width:135px" %)CL1 ...|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %)
28 +|(% style="width:135px" %)CL2 ..|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %)