Changes for page b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/10/09 15:32

From version 6.1
edited by Shivangi Kachole
on 2025/09/27 14:24
Change comment: There is no comment for this version
To version 8.1
edited by Soham Kulthe
on 2025/10/07 17:20
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -XWiki.ShivangiKachole
1 +XWiki.SohamKulthe
Content
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10 10  {{/html}}
11 11  
12 12  
13 -**Use case 1: **Regular Memory Game
13 +**Use case 1: **Personalized Memory Game
14 14  
15 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Support cognitive engagement and structured activity for people with dementia using a standard memory game.
15 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
16 16  |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
17 17  |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
18 18  |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
... ... @@ -19,36 +19,43 @@
19 19  |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
20 20  PwD is waiting for the matching game in the activity room.
21 21  
22 -Pepper is powered on,
22 +Caretaker uploads the pictures and descriptions provided by the family.
23 23  
24 -The generic memory game cards prepared.
24 +Pepper is ready to start the game, and interact with PwD.
25 25  )))
26 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and the game has ended
26 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
27 27  |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
28 -~1. PwD enters the room and waits for the matching game
28 +~1. Pepper introduces itself and explains rules of the game.
29 29  
30 -2. Pepper introduces itself and explains rules of the game.
30 +2. Pepper shows the personalized matchmaking game, and interacts with PwD.
31 31  
32 -3. Pepper shows the regular matchmaking game, and interacts with PwD.
32 +3. The PwD plays the game.
33 33  
34 -4. The PwD plays the game.
34 +4. Pepper acknowledges matches and prompts
35 35  
36 -5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
36 +* Example: “Thats your son, right?”
37 37  
38 -6. The Game continues until the grid is completed.
38 +5. PwD responds verbally
39 39  
40 -7. Pepper thanks player and ends the session
40 +6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
41 +
42 +7. The Game continues until the grid is completed.
43 +
44 +8. Pepper thanks the player and the session ends
45 +
46 +
41 41  )))
42 42  
43 43  |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
44 -|(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring(((
50 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration(((
45 45  
46 -)))|(% style="width:201px" %)26
47 -|(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5
52 +)))|(% style="width:201px" %)2-6
53 +|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5
48 48  
49 -**Use case 2: **Personalized Memory Game
50 50  
51 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
56 +**Use case 2: **Personalized Matching Game
57 +
58 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game.
52 52  |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
53 53  |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
54 54  |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
... ... @@ -61,19 +61,17 @@
61 61  )))
62 62  |(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
63 63  |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
64 -~1. Pepper introduces itself and explains rules of the game.
71 +~1. Pepper introduces itself and explains rules of the matching game.
65 65  
66 -2. Pepper shows the personalized matchmaking game, and interacts with PwD.
73 +2. Pepper shows the personalized matching game, and interacts with PwD.
67 67  
68 68  3. The PwD plays the game.
69 69  
70 -4. Pepper acknowledges matches and prompts
77 +4. Pepper acknowledges matches and hints.
71 71  
72 -* Example: “That’s your son, right?”
73 -
74 74  5. PwD responds verbally
75 75  
76 -6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
81 +6. If PwD guesses incorrectly, then Pepper gives out hints that would hlp them in guessing.
77 77  
78 78  7. The Game continues until the grid is completed.
79 79  
... ... @@ -82,9 +82,11 @@
82 82  
83 83  )))
84 84  
85 -
86 86  |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
87 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration(((
91 +|(% style="width:135px" %)CL1 Structured game flow supports cognitive orientation|(% style="width:245px" %)Game follows a predictable sequence|(% style="width:238px" %)Longer play duration(((
88 88  
89 -)))|(% style="width:201px" %)2-6
90 -|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5
93 +)))|(% style="width:201px" %)1-8
94 +|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5
95 +
96 +
97 +|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Personalized questions prompt nostalgic reflection|(% style="width:201px" %)4-5