Changes for page b. Use Case with Claims
Last modified by Shivangi Kachole on 2025/10/09 15:32
From version 6.1
edited by Shivangi Kachole
on 2025/09/27 14:24
on 2025/09/27 14:24
Change comment:
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To version 8.1
edited by Soham Kulthe
on 2025/10/07 17:20
on 2025/10/07 17:20
Change comment:
There is no comment for this version
Summary
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... ... @@ -10,9 +10,9 @@ 10 10 {{/html}} 11 11 12 12 13 -**Use case 1: ** Regular Memory Game13 +**Use case 1: **Personalized Memory Game 14 14 15 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %) Support cognitive engagement andstructured activity forpeoplewithdementiausinga standardmemory game.15 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. 16 16 |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 17 17 |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 18 18 |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper ... ... @@ -19,36 +19,43 @@ 19 19 |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 20 20 PwD is waiting for the matching game in the activity room. 21 21 22 - Pepperispowered on,22 +Caretaker uploads the pictures and descriptions provided by the family. 23 23 24 - Thegenericmemorygamecardsprepared.24 +Pepper is ready to start the game, and interact with PwD. 25 25 ))) 26 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and thegamehas ended26 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper 27 27 |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 28 -~1. P wDenters theroomandwaitsfor thematchinggame28 +~1. Pepper introduces itself and explains rules of the game. 29 29 30 -2. Pepper introducesitselfandexplains rulesofthegame.30 +2. Pepper shows the personalized matchmaking game, and interacts with PwD. 31 31 32 -3. Peppershowsthe regularmatchmakinggame, and interacts with PwD.32 +3. The PwD plays the game. 33 33 34 -4. ThePwD plays thegame.34 +4. Pepper acknowledges matches and prompts 35 35 36 - 5.If PwD guesses incorrectly, thenPepper gives outhintsthat wouldaid them inguessing.36 +* Example: “That’s your son, right?” 37 37 38 - 6.TheGamecontinuesuntil thegrid is completed.38 +5. PwD responds verbally 39 39 40 -7. Pepper thanks player and ends the session 40 +6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 41 + 42 +7. The Game continues until the grid is completed. 43 + 44 +8. Pepper thanks the player and the session ends 45 + 46 + 41 41 ))) 42 42 43 43 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 44 -|(% style="width:135px" %)CL1 Robotguidancereducescaretaker'stask load|(% style="width:245px" %)Rulexplanation& gameflow|(% style="width:238px" %)Thecaretakercanfocus on emotional monitoring(((50 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration((( 45 45 46 -)))|(% style="width:201px" %)2 –647 -|(% style="width:135px" %)CL2 Peo plestayengagedwhentheygetfeedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD staysfocused|(% style="width:201px" %)552 +)))|(% style="width:201px" %)2-6 53 +|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5 48 48 49 -**Use case 2: **Personalized Memory Game 50 50 51 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. 56 +**Use case 2: **Personalized Matching Game 57 + 58 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game. 52 52 |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 53 53 |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 54 54 |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper ... ... @@ -61,19 +61,17 @@ 61 61 ))) 62 62 |(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper 63 63 |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 64 -~1. Pepper introduces itself and explains rules of the game. 71 +~1. Pepper introduces itself and explains rules of the matching game. 65 65 66 -2. Pepper shows the personalized match making game, and interacts with PwD.73 +2. Pepper shows the personalized matching game, and interacts with PwD. 67 67 68 68 3. The PwD plays the game. 69 69 70 -4. Pepper acknowledges matches and prompts77 +4. Pepper acknowledges matches and hints. 71 71 72 -* Example: “That’s your son, right?” 73 - 74 74 5. PwD responds verbally 75 75 76 -6. If PwD guesses incorrectly, then Pepper gives out hints that would aidthem in guessing.81 +6. If PwD guesses incorrectly, then Pepper gives out hints that would hlp them in guessing. 77 77 78 78 7. The Game continues until the grid is completed. 79 79 ... ... @@ -82,9 +82,11 @@ 82 82 83 83 ))) 84 84 85 - 86 86 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 87 -|(% style="width:135px" %)CL1 Personalizationincreases engagement|(% style="width:245px" %)Presentpersonalizedmages|(% style="width:238px" %)Longer play duration(((91 +|(% style="width:135px" %)CL1 Structured game flow supports cognitive orientation|(% style="width:245px" %)Game follows a predictable sequence|(% style="width:238px" %)Longer play duration((( 88 88 89 -)))|(% style="width:201px" %)2-6 90 -|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5 93 +)))|(% style="width:201px" %)1-8 94 +|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5 95 + 96 + 97 +|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Personalized questions prompt nostalgic reflection|(% style="width:201px" %)4-5