Changes for page b. Use Case with Claims
Last modified by Soham Kulthe on 2025/10/07 17:28
From version 6.1
edited by Shivangi Kachole
on 2025/09/27 14:24
on 2025/09/27 14:24
Change comment:
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To version 7.1
edited by Soham Kulthe
on 2025/10/07 16:42
on 2025/10/07 16:42
Change comment:
There is no comment for this version
Summary
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Page properties (2 modified, 0 added, 0 removed)
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... ... @@ -10,44 +10,8 @@ 10 10 {{/html}} 11 11 12 12 13 -**Use case 1: ** Regular Memory Game13 +**Use case 1: **Personalized Memory Game 14 14 15 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Support cognitive engagement and structured activity for people with dementia using a standard memory game. 16 -|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 17 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 18 -|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 19 -|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 20 -PwD is waiting for the matching game in the activity room. 21 - 22 -Pepper is powered on, 23 - 24 -The generic memory game cards prepared. 25 -))) 26 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and the game has ended 27 -|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 28 -~1. PwD enters the room and waits for the matching game 29 - 30 -2. Pepper introduces itself and explains rules of the game. 31 - 32 -3. Pepper shows the regular matchmaking game, and interacts with PwD. 33 - 34 -4. The PwD plays the game. 35 - 36 -5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 37 - 38 -6. The Game continues until the grid is completed. 39 - 40 -7. Pepper thanks player and ends the session 41 -))) 42 - 43 -|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 44 -|(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring((( 45 - 46 -)))|(% style="width:201px" %)2–6 47 -|(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5 48 - 49 -**Use case 2: **Personalized Memory Game 50 - 51 51 |(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. 52 52 |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 53 53 |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD ... ... @@ -82,7 +82,6 @@ 82 82 83 83 ))) 84 84 85 - 86 86 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 87 87 |(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration((( 88 88