Changes for page b. Use Case with Claims
Last modified by Shivangi Kachole on 2025/10/09 15:32
From version 6.1
edited by Shivangi Kachole
on 2025/09/27 14:24
on 2025/09/27 14:24
Change comment:
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To version 5.1
edited by Shivangi Kachole
on 2025/09/27 14:00
on 2025/09/27 14:00
Change comment:
There is no comment for this version
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... ... @@ -42,49 +42,33 @@ 42 42 43 43 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 44 44 |(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring((( 45 - 45 + 46 46 )))|(% style="width:201px" %)2–6 47 47 |(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5 48 48 49 + 49 49 **Use case 2: **Personalized Memory Game 50 50 51 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)En hance engagementandemotional well-beingby integrating personalized/familyphotosinto the memory game.52 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)OB1: Entertain and PwD 52 52 |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 53 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %) TBD54 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)IDP: 54 54 |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 55 55 |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 56 56 PwD is waiting for the matching game in the activity room. 57 57 58 -Caretaker uploads the picturesanddescriptions provided bythe family.59 +Caretaker uploads the data provided b the family. 59 59 60 60 Pepper is ready to start the game, and interact with PwD. 61 61 ))) 62 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %) PwDhas playedthrough the personalized gameand sharessomestories with Pepper63 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)The game has ended 63 63 |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 64 64 ~1. Pepper introduces itself and explains rules of the game. 65 65 66 -2. Pepper shows the personalizedmatchmaking game, and interacts with PwD.67 +2. Pepper shows the regular matchmaking game, and interacts with PwD. 67 67 68 68 3. The PwD plays the game. 69 69 70 -4. Pe pperacknowledgesmatches andprompts71 +4. If PwD guesses incorrectly then the pepper gives out hints which would aid them to guess. 71 71 72 -* Example: “That’s your son, right?” 73 - 74 -5. PwD responds verbally 75 - 76 -6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 77 - 78 -7. The Game continues until the grid is completed. 79 - 80 -8. Pepper thanks the player and the session ends 81 - 82 - 73 +5. The Game continues until the gird is completed. 83 83 ))) 84 - 85 - 86 -|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 87 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration((( 88 - 89 -)))|(% style="width:201px" %)2-6 90 -|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5