Changes for page b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/10/09 15:32

From version 6.1
edited by Shivangi Kachole
on 2025/09/27 14:24
Change comment: There is no comment for this version
To version 5.1
edited by Shivangi Kachole
on 2025/09/27 14:00
Change comment: There is no comment for this version

Summary

Details

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Content
... ... @@ -42,49 +42,33 @@
42 42  
43 43  |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
44 44  |(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring(((
45 -
45 +
46 46  )))|(% style="width:201px" %)2–6
47 47  |(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5
48 48  
49 +
49 49  **Use case 2: **Personalized Memory Game
50 50  
51 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
52 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)OB1: Entertain and PwD
52 52  |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
53 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
54 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)IDP:
54 54  |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
55 55  |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
56 56  PwD is waiting for the matching game in the activity room.
57 57  
58 -Caretaker uploads the pictures and descriptions provided by the family.
59 +Caretaker uploads the data provided b the family.
59 59  
60 60  Pepper is ready to start the game, and interact with PwD.
61 61  )))
62 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
63 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)The game has ended
63 63  |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
64 64  ~1. Pepper introduces itself and explains rules of the game.
65 65  
66 -2. Pepper shows the personalizematchmaking game, and interacts with PwD.
67 +2. Pepper shows the regular matchmaking game, and interacts with PwD.
67 67  
68 68  3. The PwD plays the game.
69 69  
70 -4. Pepper acknowledges matches and prompts
71 +4. If PwD guesses incorrectly then the pepper gives out hints which would aid them to guess.
71 71  
72 -* Example: “That’s your son, right?”
73 -
74 -5. PwD responds verbally
75 -
76 -6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
77 -
78 -7. The Game continues until the grid is completed.
79 -
80 -8. Pepper thanks the player and the session ends
81 -
82 -
73 +5. The Game continues until the gird is completed.
83 83  )))
84 -
85 -
86 -|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
87 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration(((
88 -
89 -)))|(% style="width:201px" %)2-6
90 -|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5