Changes for page b. Use Case with Claims
Last modified by Shivangi Kachole on 2025/10/09 15:32
From version 6.1
edited by Shivangi Kachole
on 2025/09/27 14:24
on 2025/09/27 14:24
Change comment:
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To version 4.1
edited by Soham Kulthe
on 2025/09/25 17:33
on 2025/09/25 17:33
Change comment:
There is no comment for this version
Summary
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Page properties (2 modified, 0 added, 0 removed)
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... ... @@ -10,81 +10,31 @@ 10 10 {{/html}} 11 11 12 12 13 -**Use case 1: **Regular Memory Game 14 14 15 -|(% style="width:1 80px" %)**Objective**|(% style="width:716px" %)Supportcognitiveengagement and structuredactivity for people with dementiausingastandardmemorygame.16 -|(% style="width:1 80px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management17 -|(% style="width:1 80px" %)**IDP**|(% style="width:716px" %)TBD18 -|(% style="width:1 80px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper19 -|(% style="width:1 80px" %)**Pre-Condition**|(% style="width:716px" %)(((14 +|(% style="width:166px" %)**Objective**|(% style="width:653px" %)OB1: Entertain and PwD 15 +|(% style="width:166px" %)**TDP**|(% style="width:653px" %)TDP: Human-Robot Game Management 16 +|(% style="width:166px" %)**IDP**|(% style="width:653px" %)IDP: 17 +|(% style="width:166px" %)**Actors**|(% style="width:653px" %)Person with Dementia, Caretaker, Pepper 18 +|(% style="width:166px" %)**Pre-Condition**|(% style="width:653px" %)((( 20 20 PwD is waiting for the matching game in the activity room. 21 21 22 - Pepperis poweredon,21 +Caretaker uploads the data provided b the family. 23 23 24 -The generic memory game cards prepared. 25 -))) 26 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and the game has ended 27 -|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 28 -~1. PwD enters the room and waits for the matching game 29 - 30 -2. Pepper introduces itself and explains rules of the game. 31 - 32 -3. Pepper shows the regular matchmaking game, and interacts with PwD. 33 - 34 -4. The PwD plays the game. 35 - 36 -5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 37 - 38 -6. The Game continues until the grid is completed. 39 - 40 -7. Pepper thanks player and ends the session 41 -))) 42 - 43 -|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 44 -|(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring((( 45 - 46 -)))|(% style="width:201px" %)2–6 47 -|(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5 48 - 49 -**Use case 2: **Personalized Memory Game 50 - 51 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. 52 -|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 53 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 54 -|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 55 -|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 56 -PwD is waiting for the matching game in the activity room. 57 - 58 -Caretaker uploads the pictures and descriptions provided by the family. 59 - 60 60 Pepper is ready to start the game, and interact with PwD. 61 61 ))) 62 -|(% style="width:1 80px" %)**Post-Condition**|(% style="width:716px" %)PwDhas playedthrough the personalized gameand sharessomestories with Pepper63 -|(% style="width:1 80px" %)**Action Sequence**|(% style="width:716px" %)(((25 +|(% style="width:166px" %)**Post-Condition**|(% style="width:653px" %)The game has ended 26 +|(% style="width:166px" %)**Action Sequence**|(% style="width:653px" %)((( 64 64 ~1. Pepper introduces itself and explains rules of the game. 65 65 66 -2. Pepper shows the personalizedmatchmaking game, and interacts with PwD.29 +2. Pepper shows the regular matchmaking game, and interacts with PwD. 67 67 68 68 3. The PwD plays the game. 69 69 70 -4. Pe pperacknowledgesmatches andprompts33 +4. If PwD guesses incorrectly then the pepper gives out hints which would aid them to guess. 71 71 72 -* Example: “That’s your son, right?” 73 - 74 -5. PwD responds verbally 75 - 76 -6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 77 - 78 -7. The Game continues until the grid is completed. 79 - 80 -8. Pepper thanks the player and the session ends 81 - 82 - 35 +5. The Game continues until the gird is completed. 83 83 ))) 84 84 85 - 86 86 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 87 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration((( 88 - 89 -)))|(% style="width:201px" %)2-6 90 -|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5 39 +|(% style="width:135px" %)CL1 ...|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %) 40 +|(% style="width:135px" %)CL2 ..|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %)