Changes for page b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/10/09 15:32

From version 6.1
edited by Shivangi Kachole
on 2025/09/27 14:24
Change comment: There is no comment for this version
To version 4.1
edited by Soham Kulthe
on 2025/09/25 17:33
Change comment: There is no comment for this version

Summary

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Author
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1 -XWiki.ShivangiKachole
1 +XWiki.SohamKulthe
Content
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10 10  {{/html}}
11 11  
12 12  
13 -**Use case 1: **Regular Memory Game
14 14  
15 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Support cognitive engagement and structured activity for people with dementia using a standard memory game.
16 -|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
17 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
18 -|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
19 -|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
14 +|(% style="width:166px" %)**Objective**|(% style="width:653px" %)OB1: Entertain and PwD
15 +|(% style="width:166px" %)**TDP**|(% style="width:653px" %)TDP: Human-Robot Game Management
16 +|(% style="width:166px" %)**IDP**|(% style="width:653px" %)IDP:
17 +|(% style="width:166px" %)**Actors**|(% style="width:653px" %)Person with Dementia, Caretaker, Pepper
18 +|(% style="width:166px" %)**Pre-Condition**|(% style="width:653px" %)(((
20 20  PwD is waiting for the matching game in the activity room.
21 21  
22 -Pepper is powered on,
21 +Caretaker uploads the data provided b the family.
23 23  
24 -The generic memory game cards prepared.
25 -)))
26 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and the game has ended
27 -|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
28 -~1. PwD enters the room and waits for the matching game
29 -
30 -2. Pepper introduces itself and explains rules of the game.
31 -
32 -3. Pepper shows the regular matchmaking game, and interacts with PwD.
33 -
34 -4. The PwD plays the game.
35 -
36 -5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
37 -
38 -6. The Game continues until the grid is completed.
39 -
40 -7. Pepper thanks player and ends the session
41 -)))
42 -
43 -|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
44 -|(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring(((
45 -
46 -)))|(% style="width:201px" %)2–6
47 -|(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5
48 -
49 -**Use case 2: **Personalized Memory Game
50 -
51 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
52 -|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
53 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
54 -|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
55 -|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
56 -PwD is waiting for the matching game in the activity room.
57 -
58 -Caretaker uploads the pictures and descriptions provided by the family.
59 -
60 60  Pepper is ready to start the game, and interact with PwD.
61 61  )))
62 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
63 -|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
25 +|(% style="width:166px" %)**Post-Condition**|(% style="width:653px" %)The game has ended
26 +|(% style="width:166px" %)**Action Sequence**|(% style="width:653px" %)(((
64 64  ~1. Pepper introduces itself and explains rules of the game.
65 65  
66 -2. Pepper shows the personalizematchmaking game, and interacts with PwD.
29 +2. Pepper shows the regular matchmaking game, and interacts with PwD.
67 67  
68 68  3. The PwD plays the game.
69 69  
70 -4. Pepper acknowledges matches and prompts
33 +4. If PwD guesses incorrectly then the pepper gives out hints which would aid them to guess.
71 71  
72 -* Example: “That’s your son, right?”
73 -
74 -5. PwD responds verbally
75 -
76 -6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
77 -
78 -7. The Game continues until the grid is completed.
79 -
80 -8. Pepper thanks the player and the session ends
81 -
82 -
35 +5. The Game continues until the gird is completed.
83 83  )))
84 84  
85 -
86 86  |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
87 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration(((
88 -
89 -)))|(% style="width:201px" %)2-6
90 -|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5
39 +|(% style="width:135px" %)CL1 ...|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %)
40 +|(% style="width:135px" %)CL2 ..|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %)