Changes for page b. Use Case with Claims

Last modified by Soham Kulthe on 2025/10/07 17:28

From version 5.1
edited by Shivangi Kachole
on 2025/09/27 14:00
Change comment: There is no comment for this version
To version 6.1
edited by Shivangi Kachole
on 2025/09/27 14:24
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -42,33 +42,49 @@
42 42  
43 43  |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
44 44  |(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring(((
45 -
45 +
46 46  )))|(% style="width:201px" %)2–6
47 47  |(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5
48 48  
49 -
50 50  **Use case 2: **Personalized Memory Game
51 51  
52 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)OB1: Entertain and PwD
51 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
53 53  |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
54 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)IDP:
53 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
55 55  |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
56 56  |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
57 57  PwD is waiting for the matching game in the activity room.
58 58  
59 -Caretaker uploads the data provided b the family.
58 +Caretaker uploads the pictures and descriptions provided by the family.
60 60  
61 61  Pepper is ready to start the game, and interact with PwD.
62 62  )))
63 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)The game has ended
62 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
64 64  |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
65 65  ~1. Pepper introduces itself and explains rules of the game.
66 66  
67 -2. Pepper shows the regular matchmaking game, and interacts with PwD.
66 +2. Pepper shows the personalized matchmaking game, and interacts with PwD.
68 68  
69 69  3. The PwD plays the game.
70 70  
71 -4. If PwD guesses incorrectly then the pepper gives out hints which would aid them to guess.
70 +4. Pepper acknowledges matches and prompts
72 72  
73 -5. The Game continues until the gird is completed.
72 +* Example: “That’s your son, right?”
73 +
74 +5. PwD responds verbally
75 +
76 +6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
77 +
78 +7. The Game continues until the grid is completed.
79 +
80 +8. Pepper thanks the player and the session ends
81 +
82 +
74 74  )))
84 +
85 +
86 +|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
87 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration(((
88 +
89 +)))|(% style="width:201px" %)2-6
90 +|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5