Changes for page b. Use Case with Claims
Last modified by Soham Kulthe on 2025/10/07 17:28
From version 5.1
edited by Shivangi Kachole
on 2025/09/27 14:00
on 2025/09/27 14:00
Change comment:
There is no comment for this version
To version 6.1
edited by Shivangi Kachole
on 2025/09/27 14:24
on 2025/09/27 14:24
Change comment:
There is no comment for this version
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... ... @@ -42,33 +42,49 @@ 42 42 43 43 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 44 44 |(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring((( 45 - 45 + 46 46 )))|(% style="width:201px" %)2–6 47 47 |(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5 48 48 49 - 50 50 **Use case 2: **Personalized Memory Game 51 51 52 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %) OB1:Entertain andPwD51 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. 53 53 |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 54 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %) IDP:53 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 55 55 |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 56 56 |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 57 57 PwD is waiting for the matching game in the activity room. 58 58 59 -Caretaker uploads the data provided b the family.58 +Caretaker uploads the pictures and descriptions provided by the family. 60 60 61 61 Pepper is ready to start the game, and interact with PwD. 62 62 ))) 63 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %) The game has ended62 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper 64 64 |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 65 65 ~1. Pepper introduces itself and explains rules of the game. 66 66 67 -2. Pepper shows the regular66 +2. Pepper shows the personalized matchmaking game, and interacts with PwD. 68 68 69 69 3. The PwD plays the game. 70 70 71 -4. IfPwD guessesincorrectly then the peppergivesoutintswhich wouldaidthemo guess.70 +4. Pepper acknowledges matches and prompts 72 72 73 -5. The Game continues until the gird is completed. 72 +* Example: “That’s your son, right?” 73 + 74 +5. PwD responds verbally 75 + 76 +6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 77 + 78 +7. The Game continues until the grid is completed. 79 + 80 +8. Pepper thanks the player and the session ends 81 + 82 + 74 74 ))) 84 + 85 + 86 +|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 87 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration((( 88 + 89 +)))|(% style="width:201px" %)2-6 90 +|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5