Changes for page b. Use Case with Claims
Last modified by Shivangi Kachole on 2025/10/09 15:32
From version 5.1
edited by Shivangi Kachole
on 2025/09/27 14:00
on 2025/09/27 14:00
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To version 17.1
edited by Shivangi Kachole
on 2025/10/09 15:32
on 2025/10/09 15:32
Change comment:
There is no comment for this version
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... ... @@ -10,65 +10,18 @@ 10 10 {{/html}} 11 11 12 12 13 -**Use case 1: **Regular Memory Game 13 +|**Objective**| 14 +|**TDP**| 15 +|**IDP**| 16 +|**Actors**| 17 +|**Pre-Condition**| 18 +|**Post-Condition**| 19 +|**Action Sequence**|((( 20 +~1. ... 14 14 15 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Support cognitive engagement and structured activity for people with dementia using a standard memory game. 16 -|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 17 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 18 -|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 19 -|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 20 -PwD is waiting for the matching game in the activity room. 21 - 22 -Pepper is powered on, 23 - 24 -The generic memory game cards prepared. 22 +2. ... 25 25 ))) 26 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and the game has ended 27 -|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 28 -~1. PwD enters the room and waits for the matching game 29 29 30 -2. Pepper introduces itself and explains rules of the game. 31 - 32 -3. Pepper shows the regular matchmaking game, and interacts with PwD. 33 - 34 -4. The PwD plays the game. 35 - 36 -5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 37 - 38 -6. The Game continues until the grid is completed. 39 - 40 -7. Pepper thanks player and ends the session 41 -))) 42 - 43 -|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 44 -|(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring((( 45 - 46 -)))|(% style="width:201px" %)2–6 47 -|(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5 48 - 49 - 50 -**Use case 2: **Personalized Memory Game 51 - 52 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)OB1: Entertain and PwD 53 -|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 54 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)IDP: 55 -|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 56 -|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 57 -PwD is waiting for the matching game in the activity room. 58 - 59 -Caretaker uploads the data provided b the family. 60 - 61 -Pepper is ready to start the game, and interact with PwD. 62 -))) 63 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)The game has ended 64 -|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 65 -~1. Pepper introduces itself and explains rules of the game. 66 - 67 -2. Pepper shows the regular matchmaking game, and interacts with PwD. 68 - 69 -3. The PwD plays the game. 70 - 71 -4. If PwD guesses incorrectly then the pepper gives out hints which would aid them to guess. 72 - 73 -5. The Game continues until the gird is completed. 74 -))) 25 +|**Claims (title)**|**Function**|**Effect(s)**|**Action Sequence Step(s)** 26 +|CL1 ...| | | 27 +|CL2 ..| | |