Changes for page b. Use Case with Claims

Last modified by Soham Kulthe on 2025/10/07 17:28

From version 4.1
edited by Soham Kulthe
on 2025/09/25 17:33
Change comment: There is no comment for this version
To version 6.1
edited by Shivangi Kachole
on 2025/09/27 14:24
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -XWiki.SohamKulthe
1 +XWiki.ShivangiKachole
Content
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10 10  {{/html}}
11 11  
12 12  
13 +**Use case 1: **Regular Memory Game
13 13  
14 -|(% style="width:166px" %)**Objective**|(% style="width:653px" %)OB1: Entertain and PwD
15 -|(% style="width:166px" %)**TDP**|(% style="width:653px" %)TDP: Human-Robot Game Management
16 -|(% style="width:166px" %)**IDP**|(% style="width:653px" %)IDP:
17 -|(% style="width:166px" %)**Actors**|(% style="width:653px" %)Person with Dementia, Caretaker, Pepper
18 -|(% style="width:166px" %)**Pre-Condition**|(% style="width:653px" %)(((
15 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Support cognitive engagement and structured activity for people with dementia using a standard memory game.
16 +|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
17 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
18 +|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
19 +|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
19 19  PwD is waiting for the matching game in the activity room.
20 20  
21 -Caretaker uploads the data provided b the family.
22 +Pepper is powered on,
22 22  
24 +The generic memory game cards prepared.
25 +)))
26 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and the game has ended
27 +|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
28 +~1. PwD enters the room and waits for the matching game
29 +
30 +2. Pepper introduces itself and explains rules of the game.
31 +
32 +3. Pepper shows the regular matchmaking game, and interacts with PwD.
33 +
34 +4. The PwD plays the game.
35 +
36 +5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
37 +
38 +6. The Game continues until the grid is completed.
39 +
40 +7. Pepper thanks player and ends the session
41 +)))
42 +
43 +|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
44 +|(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring(((
45 +
46 +)))|(% style="width:201px" %)2–6
47 +|(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5
48 +
49 +**Use case 2: **Personalized Memory Game
50 +
51 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
52 +|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
53 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
54 +|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
55 +|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
56 +PwD is waiting for the matching game in the activity room.
57 +
58 +Caretaker uploads the pictures and descriptions provided by the family.
59 +
23 23  Pepper is ready to start the game, and interact with PwD.
24 24  )))
25 -|(% style="width:166px" %)**Post-Condition**|(% style="width:653px" %)The game has ended
26 -|(% style="width:166px" %)**Action Sequence**|(% style="width:653px" %)(((
62 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
63 +|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
27 27  ~1. Pepper introduces itself and explains rules of the game.
28 28  
29 -2. Pepper shows the regular matchmaking game, and interacts with PwD.
66 +2. Pepper shows the personalized matchmaking game, and interacts with PwD.
30 30  
31 31  3. The PwD plays the game.
32 32  
33 -4. If PwD guesses incorrectly then the pepper gives out hints which would aid them to guess.
70 +4. Pepper acknowledges matches and prompts
34 34  
35 -5. The Game continues until the gird is completed.
72 +* Example: “That’s your son, right?”
73 +
74 +5. PwD responds verbally
75 +
76 +6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
77 +
78 +7. The Game continues until the grid is completed.
79 +
80 +8. Pepper thanks the player and the session ends
81 +
82 +
36 36  )))
37 37  
85 +
38 38  |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
39 -|(% style="width:135px" %)CL1 ...|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %)
40 -|(% style="width:135px" %)CL2 ..|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %)
87 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration(((
88 +
89 +)))|(% style="width:201px" %)2-6
90 +|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5