Changes for page b. Use Case with Claims
Last modified by Shivangi Kachole on 2025/10/09 15:32
From version 2.1
edited by Soham Kulthe
on 2025/09/25 16:58
on 2025/09/25 16:58
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To version 7.1
edited by Soham Kulthe
on 2025/10/07 16:42
on 2025/10/07 16:42
Change comment:
There is no comment for this version
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... ... @@ -10,19 +10,44 @@ 10 10 {{/html}} 11 11 12 12 13 +**Use case 1: **Personalized Memory Game 13 13 14 -|(% style="width:166px" %)**Objective**|(% style="width:653px" %)OB1: Entertain and PwD 15 -|(% style="width:166px" %)**TDP**|(% style="width:653px" %)TDP: Human-Robot Game Management 16 -|(% style="width:166px" %)**IDP**|(% style="width:653px" %)IDP: 17 -|(% style="width:166px" %)**Actors**|(% style="width:653px" %)Person with Dementia, Caretaker, Pepper 18 -|(% style="width:166px" %)**Pre-Condition**|(% style="width:653px" %)PwD is waiting for the matching game in the activity room. 19 -|(% style="width:166px" %)**Post-Condition**|(% style="width:653px" %) 20 -|(% style="width:166px" %)**Action Sequence**|(% style="width:653px" %)((( 21 -~1. ... 15 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. 16 +|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 17 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 18 +|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 19 +|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 20 +PwD is waiting for the matching game in the activity room. 22 22 23 -2. ... 22 +Caretaker uploads the pictures and descriptions provided by the family. 23 + 24 +Pepper is ready to start the game, and interact with PwD. 24 24 ))) 26 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper 27 +|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 28 +~1. Pepper introduces itself and explains rules of the game. 25 25 30 +2. Pepper shows the personalized matchmaking game, and interacts with PwD. 31 + 32 +3. The PwD plays the game. 33 + 34 +4. Pepper acknowledges matches and prompts 35 + 36 +* Example: “That’s your son, right?” 37 + 38 +5. PwD responds verbally 39 + 40 +6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 41 + 42 +7. The Game continues until the grid is completed. 43 + 44 +8. Pepper thanks the player and the session ends 45 + 46 + 47 +))) 48 + 26 26 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 27 -|(% style="width:135px" %)CL1 ...|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %) 28 -|(% style="width:135px" %)CL2 ..|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %) 50 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration((( 51 + 52 +)))|(% style="width:201px" %)2-6 53 +|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5