Changes for page b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/10/09 15:32

From version 2.1
edited by Soham Kulthe
on 2025/09/25 16:58
Change comment: There is no comment for this version
To version 7.1
edited by Soham Kulthe
on 2025/10/07 16:42
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -10,19 +10,44 @@
10 10  {{/html}}
11 11  
12 12  
13 +**Use case 1: **Personalized Memory Game
13 13  
14 -|(% style="width:166px" %)**Objective**|(% style="width:653px" %)OB1: Entertain and PwD
15 -|(% style="width:166px" %)**TDP**|(% style="width:653px" %)TDP: Human-Robot Game Management
16 -|(% style="width:166px" %)**IDP**|(% style="width:653px" %)IDP:
17 -|(% style="width:166px" %)**Actors**|(% style="width:653px" %)Person with Dementia, Caretaker, Pepper
18 -|(% style="width:166px" %)**Pre-Condition**|(% style="width:653px" %)PwD is waiting for the matching game in the activity room.
19 -|(% style="width:166px" %)**Post-Condition**|(% style="width:653px" %)
20 -|(% style="width:166px" %)**Action Sequence**|(% style="width:653px" %)(((
21 -~1. ...
15 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
16 +|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
17 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
18 +|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
19 +|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
20 +PwD is waiting for the matching game in the activity room.
22 22  
23 -2. ...
22 +Caretaker uploads the pictures and descriptions provided by the family.
23 +
24 +Pepper is ready to start the game, and interact with PwD.
24 24  )))
26 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
27 +|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
28 +~1. Pepper introduces itself and explains rules of the game.
25 25  
30 +2. Pepper shows the personalized matchmaking game, and interacts with PwD.
31 +
32 +3. The PwD plays the game.
33 +
34 +4. Pepper acknowledges matches and prompts
35 +
36 +* Example: “That’s your son, right?”
37 +
38 +5. PwD responds verbally
39 +
40 +6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
41 +
42 +7. The Game continues until the grid is completed.
43 +
44 +8. Pepper thanks the player and the session ends
45 +
46 +
47 +)))
48 +
26 26  |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
27 -|(% style="width:135px" %)CL1 ...|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %)
28 -|(% style="width:135px" %)CL2 ..|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %)
50 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration(((
51 +
52 +)))|(% style="width:201px" %)2-6
53 +|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5