Changes for page b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/10/09 15:32

From version 16.1
edited by Shivangi Kachole
on 2025/10/09 15:14
Change comment: There is no comment for this version
To version 5.1
edited by Shivangi Kachole
on 2025/09/27 14:00
Change comment: There is no comment for this version

Summary

Details

Page properties
Title
... ... @@ -1,1 +1,1 @@
1 -Use Case with Claims
1 +b. Use Case with Claims
Content
... ... @@ -10,18 +10,65 @@
10 10  {{/html}}
11 11  
12 12  
13 -|**Objective**|
14 -|**TDP**|
15 -|**IDP**|
16 -|**Actors**|
17 -|**Pre-Condition**|
18 -|**Post-Condition**|
19 -|**Action Sequence**|(((
20 -~1. ...
13 +**Use case 1: **Regular Memory Game
21 21  
22 -2. ...
15 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Support cognitive engagement and structured activity for people with dementia using a standard memory game.
16 +|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
17 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
18 +|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
19 +|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
20 +PwD is waiting for the matching game in the activity room.
21 +
22 +Pepper is powered on,
23 +
24 +The generic memory game cards prepared.
23 23  )))
26 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and the game has ended
27 +|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
28 +~1. PwD enters the room and waits for the matching game
24 24  
25 -|**Claims (title)**|**Function**|**Effect(s)**|**Action Sequence Step(s)**
26 -|CL1 ...| | |
27 -|CL2 ..| | |
30 +2. Pepper introduces itself and explains rules of the game.
31 +
32 +3. Pepper shows the regular matchmaking game, and interacts with PwD.
33 +
34 +4. The PwD plays the game.
35 +
36 +5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
37 +
38 +6. The Game continues until the grid is completed.
39 +
40 +7. Pepper thanks player and ends the session
41 +)))
42 +
43 +|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
44 +|(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring(((
45 +
46 +)))|(% style="width:201px" %)2–6
47 +|(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5
48 +
49 +
50 +**Use case 2: **Personalized Memory Game
51 +
52 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)OB1: Entertain and PwD
53 +|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
54 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)IDP:
55 +|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
56 +|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
57 +PwD is waiting for the matching game in the activity room.
58 +
59 +Caretaker uploads the data provided b the family.
60 +
61 +Pepper is ready to start the game, and interact with PwD.
62 +)))
63 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)The game has ended
64 +|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
65 +~1. Pepper introduces itself and explains rules of the game.
66 +
67 +2. Pepper shows the regular matchmaking game, and interacts with PwD.
68 +
69 +3. The PwD plays the game.
70 +
71 +4. If PwD guesses incorrectly then the pepper gives out hints which would aid them to guess.
72 +
73 +5. The Game continues until the gird is completed.
74 +)))