Changes for page b. Use Case with Claims
Last modified by Shivangi Kachole on 2025/10/09 15:32
From version 11.1
edited by Shivangi Kachole
on 2025/10/09 15:08
on 2025/10/09 15:08
Change comment:
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To version 8.1
edited by Soham Kulthe
on 2025/10/07 17:20
on 2025/10/07 17:20
Change comment:
There is no comment for this version
Summary
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Page properties (2 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -XWiki.Sh ivangiKachole1 +XWiki.SohamKulthe - Content
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... ... @@ -33,8 +33,10 @@ 33 33 34 34 4. Pepper acknowledges matches and prompts 35 35 36 - (%style="background-color:transparent"%)5. PwDrespondsverbally36 +* Example: “That’s your son, right?” 37 37 38 +5. PwD responds verbally 39 + 38 38 6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 39 39 40 40 7. The Game continues until the grid is completed. ... ... @@ -41,16 +41,16 @@ 41 41 42 42 8. Pepper thanks the player and the session ends 43 43 44 - 45 45 46 46 ))) 47 47 48 48 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 49 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %) Comparatively shorterplay duration(((50 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration((( 50 50 51 51 )))|(% style="width:201px" %)2-6 52 -|(% style="width:135px" %)CL2 Familiarcontenttriggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-553 +|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5 53 53 55 + 54 54 **Use case 2: **Personalized Matching Game 55 55 56 56 |(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game. ... ... @@ -76,7 +76,7 @@ 76 76 77 77 5. PwD responds verbally 78 78 79 -6. If PwD guesses incorrectly, then Pepper gives out hints that would h elp them in guessing.81 +6. If PwD guesses incorrectly, then Pepper gives out hints that would hlp them in guessing. 80 80 81 81 7. The Game continues until the grid is completed. 82 82 ... ... @@ -91,4 +91,5 @@ 91 91 )))|(% style="width:201px" %)1-8 92 92 |(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5 93 93 94 -|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Personalized questions prompt nostalgic reflection|(% style="width:238px" %)Improves mood, reduces agitation or withdrawal|(% style="width:201px" %)4-5 96 + 97 +|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Personalized questions prompt nostalgic reflection|(% style="width:201px" %)4-5