Changes for page b. Use Case with Claims
Last modified by Shivangi Kachole on 2025/10/09 15:32
From version 11.1
edited by Shivangi Kachole
on 2025/10/09 15:08
on 2025/10/09 15:08
Change comment:
There is no comment for this version
To version 7.1
edited by Soham Kulthe
on 2025/10/07 16:42
on 2025/10/07 16:42
Change comment:
There is no comment for this version
Summary
-
Page properties (2 modified, 0 added, 0 removed)
Details
- Page properties
-
- Author
-
... ... @@ -1,1 +1,1 @@ 1 -XWiki.Sh ivangiKachole1 +XWiki.SohamKulthe - Content
-
... ... @@ -33,50 +33,11 @@ 33 33 34 34 4. Pepper acknowledges matches and prompts 35 35 36 - (%style="background-color:transparent"%)5. PwDrespondsverbally36 +* Example: “That’s your son, right?” 37 37 38 -6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 39 - 40 -7. The Game continues until the grid is completed. 41 - 42 -8. Pepper thanks the player and the session ends 43 - 44 - 45 - 46 -))) 47 - 48 -|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 49 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Comparatively shorter play duration((( 50 - 51 -)))|(% style="width:201px" %)2-6 52 -|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5 53 - 54 -**Use case 2: **Personalized Matching Game 55 - 56 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game. 57 -|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 58 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 59 -|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 60 -|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 61 -PwD is waiting for the matching game in the activity room. 62 - 63 -Caretaker uploads the pictures and descriptions provided by the family. 64 - 65 -Pepper is ready to start the game, and interact with PwD. 66 -))) 67 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper 68 -|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 69 -~1. Pepper introduces itself and explains rules of the matching game. 70 - 71 -2. Pepper shows the personalized matching game, and interacts with PwD. 72 - 73 -3. The PwD plays the game. 74 - 75 -4. Pepper acknowledges matches and hints. 76 - 77 77 5. PwD responds verbally 78 78 79 -6. If PwD guesses incorrectly, then Pepper gives out hints that would helpthem in guessing.40 +6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 80 80 81 81 7. The Game continues until the grid is completed. 82 82 ... ... @@ -86,9 +86,7 @@ 86 86 ))) 87 87 88 88 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 89 -|(% style="width:135px" %)CL1 Structured game flow supportscognitiveorientation|(% style="width:245px" %)Gamefollowsapredictableequence|(% style="width:238px" %)Longer play duration(((50 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration((( 90 90 91 -)))|(% style="width:201px" %)1-8 92 -|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5 93 - 94 -|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Personalized questions prompt nostalgic reflection|(% style="width:238px" %)Improves mood, reduces agitation or withdrawal|(% style="width:201px" %)4-5 52 +)))|(% style="width:201px" %)2-6 53 +|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5