Changes for page b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/10/09 15:32

From version 11.1
edited by Shivangi Kachole
on 2025/10/09 15:08
Change comment: There is no comment for this version
To version 5.1
edited by Shivangi Kachole
on 2025/09/27 14:00
Change comment: There is no comment for this version

Summary

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Content
... ... @@ -10,9 +10,9 @@
10 10  {{/html}}
11 11  
12 12  
13 -**Use case 1: **Personalized Memory Game
13 +**Use case 1: **Regular Memory Game
14 14  
15 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
15 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Support cognitive engagement and structured activity for people with dementia using a standard memory game.
16 16  |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
17 17  |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
18 18  |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
... ... @@ -19,76 +19,56 @@
19 19  |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
20 20  PwD is waiting for the matching game in the activity room.
21 21  
22 -Caretaker uploads the pictures and descriptions provided by the family.
22 +Pepper is powered on,
23 23  
24 -Pepper is ready to start the game, and interact with PwD.
24 +The generic memory game cards prepared.
25 25  )))
26 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
26 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and the game has ended
27 27  |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
28 -~1. Pepper introduces itself and explains rules of the game.
28 +~1. PwD enters the room and waits for the matching game
29 29  
30 -2. Pepper shows the personalized matchmaking game, and interacts with PwD.
30 +2. Pepper introduces itself and explains rules of the game.
31 31  
32 -3. The PwD plays the game.
32 +3. Pepper shows the regular matchmaking game, and interacts with PwD.
33 33  
34 -4. Pepper acknowledges matches and prompts
34 +4. The PwD plays the game.
35 35  
36 -(% style="background-color:transparent" %)5. PwD responds verbally
36 +5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
37 37  
38 -6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
38 +6. The Game continues until the grid is completed.
39 39  
40 -7. The Game continues until the grid is completed.
41 -
42 -8. Pepper thanks the player and the session ends
43 -
44 -
45 -
40 +7. Pepper thanks player and ends the session
46 46  )))
47 47  
48 48  |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
49 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Comparatively shorter play duration(((
50 -
51 -)))|(% style="width:201px" %)2-6
52 -|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5
44 +|(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring(((
53 53  
54 -**Use case 2: **Personalized Matching Game
46 +)))|(% style="width:201px" %)2–6
47 +|(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5
55 55  
56 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game.
49 +
50 +**Use case 2: **Personalized Memory Game
51 +
52 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)OB1: Entertain and PwD
57 57  |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
58 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
54 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)IDP:
59 59  |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
60 60  |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
61 61  PwD is waiting for the matching game in the activity room.
62 62  
63 -Caretaker uploads the pictures and descriptions provided by the family.
59 +Caretaker uploads the data provided b the family.
64 64  
65 65  Pepper is ready to start the game, and interact with PwD.
66 66  )))
67 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
63 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)The game has ended
68 68  |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
69 -~1. Pepper introduces itself and explains rules of the matching game.
65 +~1. Pepper introduces itself and explains rules of the game.
70 70  
71 -2. Pepper shows the personalizematching game, and interacts with PwD.
67 +2. Pepper shows the regular matchmaking game, and interacts with PwD.
72 72  
73 73  3. The PwD plays the game.
74 74  
75 -4. Pepper acknowledges matches and hints.
71 +4. If PwD guesses incorrectly then the pepper gives out hints which would aid them to guess.
76 76  
77 -5. PwD responds verbally
78 -
79 -6. If PwD guesses incorrectly, then Pepper gives out hints that would help them in guessing.
80 -
81 -7. The Game continues until the grid is completed.
82 -
83 -8. Pepper thanks the player and the session ends
84 -
85 -
73 +5. The Game continues until the gird is completed.
86 86  )))
87 -
88 -|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
89 -|(% style="width:135px" %)CL1 Structured game flow supports cognitive orientation|(% style="width:245px" %)Game follows a predictable sequence|(% style="width:238px" %)Longer play duration(((
90 -
91 -)))|(% style="width:201px" %)1-8
92 -|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5
93 -
94 -|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Personalized questions prompt nostalgic reflection|(% style="width:238px" %)Improves mood, reduces agitation or withdrawal|(% style="width:201px" %)4-5