Wiki source code of UC01.0: Walking Initiation
Version 2.2 by Matei Dogariu on 2025/09/26 19:05
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1 | |(% style="width:147px" %)**Objective**|(% style="width:752px" %)OB01: Make PWD feel more autonomous | ||
2 | |(% style="width:147px" %)**TDP**|(% style="width:752px" %)No Ideea | ||
3 | |(% style="width:147px" %)**Actors**|(% style="width:752px" %)Person with Dementia, Robot | ||
4 | |(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)((( | ||
5 | The robot has enough battery charge. | ||
6 | |||
7 | Person with Dementia is inside their place of living. | ||
8 | |||
9 | Current time of day is within set limits. | ||
10 | |||
11 | Has not rained in the past 24 hours. | ||
12 | |||
13 | Robot is ready to initiate the walking activity. | ||
14 | ))) | ||
15 | |(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)((( | ||
16 | PwD and Robot are both outside walking. | ||
17 | |||
18 | Caretaker is notified of activity. | ||
19 | ))) | ||
20 | |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)((( | ||
21 | 1. The **Robot** approaches the **Person with Dementia** and uses audio cues suggest going for a walk (e.g., playing a pre-recorded message like "Would you like to go for a walk?"). | ||
22 | 1. The **Robot** observes the **Person with Dementia**'s response and provides encouraging behaviors if they show interest (e.g., excited movements, tail wagging, or positive audio feedback). | ||
23 | 1. The **Robot** guides the **Person with Dementia** toward their walking preparation area by moving in that direction and looking back to encourage them to follow. | ||
24 | 1. The **Robot** waits patiently while the **Person with Dementia** prepares for the walk (putting on shoes, jacket, etc.), providing gentle encouragement through sounds or movements. | ||
25 | 1. The **Robot** moves toward the exit door and waits, signaling readiness to go outside through positioning and body language. | ||
26 | 1. If the **Person with Dementia** successfully reaches the door ready for the walk, the **Robot** shows excitement and anticipation for the upcoming activity through positive audio cues and animated movements. | ||
27 | ))) | ||
28 | |||
29 | |**UC Step**|**Requirements**|**Claims**|**IDP** | ||
30 | |...|...|...|... | ||
31 | |7|[[RQ03.2: Fill voids with fun facts>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.RQ03\.2\: Fill voids with fun facts.WebHome]]|[[CL001: Improved affect of PwD>>doc:Ontologies.Child-robot interaction.Affect.WebHome]]|[[IDP: Title>>doc:Design Patterns.Interaction Design Patterns.IDP\: Title.WebHome]] | ||
32 | |...|...|...|... |