Last modified by Matei Dogariu on 2025/09/26 19:31

From version 2.2
edited by Matei Dogariu
on 2025/09/26 19:05
Change comment: There is no comment for this version
To version 2.1
edited by Matei Dogariu
on 2025/09/26 18:47
Change comment: There is no comment for this version

Summary

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1 -|(% style="width:147px" %)**Objective**|(% style="width:752px" %)OB01: Make PWD feel more autonomous
2 -|(% style="width:147px" %)**TDP**|(% style="width:752px" %)No Ideea
3 -|(% style="width:147px" %)**Actors**|(% style="width:752px" %)Person with Dementia, Robot
1 +|(% style="width:147px" %)**Objective**|(% style="width:752px" %)[[OB01: Entertain and stimulate PwD>>doc:2\. Specification.Objectives.OB01\: Entertain and stimulate PwD.WebHome]]
2 +|(% style="width:147px" %)**TDP**|(% style="width:752px" %)[[TDP: Human-Robot Group Game Management>>doc:Design Patterns.Team Design Patterns.TDP\: Human-Robot Group Game Management.WebHome]]
3 +|(% style="width:147px" %)**Actors**|(% style="width:752px" %)[[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]], [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]]
4 4  |(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)(((
5 -The robot has enough battery charge.
5 +[[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] are sitting in semicircle, waiting for the group activity to start;
6 6  
7 -Person with Dementia is inside their place of living.
7 +[[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] set up the game and handed out Bingo cards to [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]];
8 8  
9 -Current time of day is within set limits.
10 -
11 -Has not rained in the past 24 hours.
12 -
13 -Robot is ready to initiate the walking activity.
9 +[[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] is ready to start the game, right in front of the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]].
14 14  )))
15 -|(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)(((
16 -PwD and Robot are both outside walking.
17 -
18 -Caretaker is notified of activity.
19 -)))
11 +|(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)The game ended.
20 20  |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)(((
21 -1. The **Robot** approaches the **Person with Dementia** and uses audio cues suggest going for a walk (e.g., playing a pre-recorded message like "Would you like to go for a walk?").
22 -1. The **Robot** observes the **Person with Dementia**'s response and provides encouraging behaviors if they show interest (e.g., excited movements, tail wagging, or positive audio feedback).
23 -1. The **Robot** guides the **Person with Dementia** toward their walking preparation area by moving in that direction and looking back to encourage them to follow.
24 -1. The **Robot** waits patiently while the **Person with Dementia** prepares for the walk (putting on shoes, jacket, etc.), providing gentle encouragement through sounds or movements.
25 -1. The **Robot** moves toward the exit door and waits, signaling readiness to go outside through positioning and body language.
26 -1. If the **Person with Dementia** successfully reaches the door ready for the walk, the **Robot** shows excitement and anticipation for the upcoming activity through positive audio cues and animated movements.
13 +1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] plays a 30-second clip of a song from the playlist provided by the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]].
14 +1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] initiates a conversation among the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], asking if they recognise the artist of the song last played and to share memories they may associate with the song.
15 +1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] encourages the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] to mark the artist on their Bingo cards if they recognize the song.
16 +1. If a song is not recognized by the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], the [[Humanoid Robot>>path:Humanoid-Robot_126287881.html]] shares fun facts about the song obtained from the knowledge base.
17 +1. If a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] shouts "Bingo!":
18 +11. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will engage with the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] who shouted "Bingo!" and check if all songs of his or her bingo card have been check-marked
19 +11. If not all songs in the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s list have been played yet, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will remind the player that there is still a song left. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] then continues the game.
20 +11. Otherwise, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will identify the player who shouted "Bingo!". If the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s songs have indeed all been played and the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] confirms this, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] marks the winner of the game.
27 27  )))
28 28  
29 29  |**UC Step**|**Requirements**|**Claims**|**IDP**