Changes for page UC01.0: Walking Initiation
Last modified by Matei Dogariu on 2025/09/26 19:31
From version 2.1
edited by Matei Dogariu
on 2025/09/26 18:47
on 2025/09/26 18:47
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To version 2.2
edited by Matei Dogariu
on 2025/09/26 19:05
on 2025/09/26 19:05
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... ... @@ -1,23 +1,29 @@ 1 -|(% style="width:147px" %)**Objective**|(% style="width:752px" %) [[OB01:Entertain and stimulate PwD>>doc:2\.Specification.Objectives.OB01\:Entertainand stimulate PwD.WebHome]]2 -|(% style="width:147px" %)**TDP**|(% style="width:752px" %) [[TDP: Human-RobotGroup Game Management>>doc:Design Patterns.Team Design Patterns.TDP\: Human-Robot Group Game Management.WebHome]]3 -|(% style="width:147px" %)**Actors**|(% style="width:752px" %) [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]],[[ActivityCoordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]], [[HumanoidRobot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]]1 +|(% style="width:147px" %)**Objective**|(% style="width:752px" %)OB01: Make PWD feel more autonomous 2 +|(% style="width:147px" %)**TDP**|(% style="width:752px" %)No Ideea 3 +|(% style="width:147px" %)**Actors**|(% style="width:752px" %)Person with Dementia, Robot 4 4 |(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)((( 5 - [[Person with Dementia>>doc:Main.sdf.Stakeholders.PersonwithDementia.WebHome]] aresittingin semicircle, waiting for thegroupactivityto start;5 +The robot has enough battery charge. 6 6 7 - [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] set up the game and handed out Bingo cards to [[Person with Dementia>>doc:Main.sdf.Stakeholders.Personwith Dementia.WebHome]];7 +Person with Dementia is inside their place of living. 8 8 9 -[[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] is ready to start the game, right in front of the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]. 9 +Current time of day is within set limits. 10 + 11 +Has not rained in the past 24 hours. 12 + 13 +Robot is ready to initiate the walking activity. 10 10 ))) 11 -|(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)The game ended. 15 +|(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)((( 16 +PwD and Robot are both outside walking. 17 + 18 +Caretaker is notified of activity. 19 +))) 12 12 |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)((( 13 -1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] plays a 30-second clip of a song from the playlist provided by the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]]. 14 -1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] initiates a conversation among the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], asking if they recognise the artist of the song last played and to share memories they may associate with the song. 15 -1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] encourages the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] to mark the artist on their Bingo cards if they recognize the song. 16 -1. If a song is not recognized by the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], the [[Humanoid Robot>>path:Humanoid-Robot_126287881.html]] shares fun facts about the song obtained from the knowledge base. 17 -1. If a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] shouts "Bingo!": 18 -11. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will engage with the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] who shouted "Bingo!" and check if all songs of his or her bingo card have been check-marked 19 -11. If not all songs in the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s list have been played yet, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will remind the player that there is still a song left. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] then continues the game. 20 -11. Otherwise, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will identify the player who shouted "Bingo!". If the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s songs have indeed all been played and the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] confirms this, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] marks the winner of the game. 21 +1. The **Robot** approaches the **Person with Dementia** and uses audio cues suggest going for a walk (e.g., playing a pre-recorded message like "Would you like to go for a walk?"). 22 +1. The **Robot** observes the **Person with Dementia**'s response and provides encouraging behaviors if they show interest (e.g., excited movements, tail wagging, or positive audio feedback). 23 +1. The **Robot** guides the **Person with Dementia** toward their walking preparation area by moving in that direction and looking back to encourage them to follow. 24 +1. The **Robot** waits patiently while the **Person with Dementia** prepares for the walk (putting on shoes, jacket, etc.), providing gentle encouragement through sounds or movements. 25 +1. The **Robot** moves toward the exit door and waits, signaling readiness to go outside through positioning and body language. 26 +1. If the **Person with Dementia** successfully reaches the door ready for the walk, the **Robot** shows excitement and anticipation for the upcoming activity through positive audio cues and animated movements. 21 21 ))) 22 22 23 23 |**UC Step**|**Requirements**|**Claims**|**IDP**