Last modified by Matei Dogariu on 2025/09/26 19:31

From version 1.1
edited by Matei Dogariu
on 2025/09/26 18:45
Change comment: There is no comment for this version
To version 2.2
edited by Matei Dogariu
on 2025/09/26 19:05
Change comment: There is no comment for this version

Summary

Details

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1 +|(% style="width:147px" %)**Objective**|(% style="width:752px" %)OB01: Make PWD feel more autonomous
2 +|(% style="width:147px" %)**TDP**|(% style="width:752px" %)No Ideea
3 +|(% style="width:147px" %)**Actors**|(% style="width:752px" %)Person with Dementia, Robot
4 +|(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)(((
5 +The robot has enough battery charge.
6 +
7 +Person with Dementia is inside their place of living.
8 +
9 +Current time of day is within set limits.
10 +
11 +Has not rained in the past 24 hours.
12 +
13 +Robot is ready to initiate the walking activity.
14 +)))
15 +|(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)(((
16 +PwD and Robot are both outside walking.
17 +
18 +Caretaker is notified of activity.
19 +)))
20 +|(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)(((
21 +1. The **Robot** approaches the **Person with Dementia** and uses audio cues suggest going for a walk (e.g., playing a pre-recorded message like "Would you like to go for a walk?").
22 +1. The **Robot** observes the **Person with Dementia**'s response and provides encouraging behaviors if they show interest (e.g., excited movements, tail wagging, or positive audio feedback).
23 +1. The **Robot** guides the **Person with Dementia** toward their walking preparation area by moving in that direction and looking back to encourage them to follow.
24 +1. The **Robot** waits patiently while the **Person with Dementia** prepares for the walk (putting on shoes, jacket, etc.), providing gentle encouragement through sounds or movements.
25 +1. The **Robot** moves toward the exit door and waits, signaling readiness to go outside through positioning and body language.
26 +1. If the **Person with Dementia** successfully reaches the door ready for the walk, the **Robot** shows excitement and anticipation for the upcoming activity through positive audio cues and animated movements.
27 +)))
28 +
29 +|**UC Step**|**Requirements**|**Claims**|**IDP**
30 +|...|...|...|...
31 +|7|[[RQ03.2: Fill voids with fun facts>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.RQ03\.2\: Fill voids with fun facts.WebHome]]|[[CL001: Improved affect of PwD>>doc:Ontologies.Child-robot interaction.Affect.WebHome]]|[[IDP: Title>>doc:Design Patterns.Interaction Design Patterns.IDP\: Title.WebHome]]
32 +|...|...|...|...