Changes for page Team Design Patterns: Reminder Functionality
Last modified by Arber Demi on 2023/04/11 19:03
From version 2.1
edited by Arber Demi
on 2023/03/17 20:43
on 2023/03/17 20:43
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To version 9.1
edited by Arber Demi
on 2023/04/11 19:02
on 2023/04/11 19:02
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... ... @@ -1,40 +1,34 @@ 1 1 |(% colspan="1" %)Problem|((( 2 -The [[Humanoid Robot>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/21.%20Foundation%2002/c.%20Technology/Humanoid%20Robot/]] is designed to assist patients classified as [[Person with Dementia>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/21.%20Foundation%2002/sdf/Stakeholders/Person%20with%20Dementia/]] in improving their quality of life. This is done by assisting them in their daily life through reminders. The allocation of tasks should be harmonized to the momentary capacities of the coordinator and robot, the varying needs of the players, and to the context. Pausing the game is part of the game management, as a mitigation strategy for prevention and handling of troubles that appear during the game play. 3 - 4 - 5 -(% style="font-size: 11pt; font-variant: normal; white-space: pre-wrap; font-family: Arial; color: rgb(0, 0, 0); font-weight: 400; font-style: normal; text-decoration: none" %)The team wants to design a robot that has a reminder function to help the elderly people with dementia to remember important things in their lives. By doing so the robot can help to improve the quality of life for patients as well as promote senses of well-being. 2 +The [[Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] is designed to assist people classified as [[PwD>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] in improving their quality of life. This is done by assisting them in their daily life through reminders. This at the same time assists [[relatives>>doc:Main.sdf.Stakeholders.RelativesFriends.WebHome]] and [[professional caretakers>>doc:Main.sdf.Stakeholders.Professional Caretaker.WebHome]] with their life by allowing them to spend more quality time with the patient or make assisting them easier. 6 6 ))) 7 -|Solution Structure|[[image: https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/download/Design%20Patterns/Team%20Design%20Patterns/TDP%3A%20Human-Robot%20Group%20Game%20Management/WebHome/129826985.png?width=539&height=231&rev=1.1||alt="129826985.png" height="231" width="539"]]4 +|Solution Structure|[[image:attach:tdp diagram.png]] 8 8 |Solution Description|((( 9 -All actors (activity coordinator, humanoid robot, players) are **co-located**. 10 - 11 -1. Robot leads the game (i.e., is the game master, GM). 12 -1. Vulnerable game participants play the game (i.e., are the players, PL). 13 -1. Robot reflects on game play. 14 -1. Activity coordinator (CO) supervises players' state and engagement; 15 -11. if (s)he identifies risks for troubles to appear, the coordinator initiates a takeover from scene A (Active) to B (Pause). 16 -11. if (s)he recognizes that the risk for troubles disappeared, the coordinator initiates a takeover (from scene B to A) 17 -1. Activity coordinator starts and leads a social activity, 18 -1. Players socialize under the guidance of the activity coordinator. 19 -1. Robot engages in small talk. 6 +* (% style="background-color:#ffffff; color:#333333; font-family:Arial; font-size:10.5pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Information input by the patients, sometimes also from the caretakers and relatives 7 +* (% style="background-color:#ffffff; color:#333333; font-family:Arial; font-size:10.5pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The robot reminds the patients about the events, and the information about the relatives or caretakers through speech, text and images. 8 +* (% style="background-color:#ffffff; color:#333333; font-family:Arial; font-size:10.5pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The robot plays games with the patients. 9 +* (% style="background-color:#ffffff; color:#333333; font-family:Arial; font-size:10.5pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The caretakers and relatives can give feedback to the robots as well as adjust them. 20 20 ))) 21 21 |Human RQ|((( 22 -* Player:Showperceptual andcognitive capabilities to play the game.23 -* Coordinator:Know the vulnerabilitiesofhe players (memory).Show perceptualandcognitiveskillsto identifyandmitigaterisksfor troubles in thegameplay.12 +* (% style="background-color:#ffffff; color:#333333; font-family:Arial; font-size:10.5pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Patients: Interact with the robot to hopefully improve the quality of life with their current cognitive ability. 13 +* (% style="background-color:#ffffff; color:#333333; font-family:Arial; font-size:10.5pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Caretakers and relatives: Give feedback for the robot and also assist patients with the usage of the robot. 24 24 ))) 25 25 |Machine RQ|((( 26 -* [[RQ01.0: Leadthebingogame>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/2.%20Specification/Requirements/RQ01.0%3A%20Lead%20the%20bingo%20game/]]27 -* [[RQ02.0: Personalizegameassignments>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/2.%20Specification/Requirements/RQ02/]]28 -* [[RQ03.0: Reflectongameperformance>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/2.%20Specification/Requirements/RQ03.0%3A%20Reflect%20on%20game%20performance/]]29 -* [[RQ04.0: Re spond to playersconversations.>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/2.%20Specification/Requirements/RQ04.0%3A%20Respond%20to%20players%20conversations./]]16 +* [[RQ01.0: Recall, store and present information>>2\. Specification.Requirements.RQ01\.0\: Recall and present information.WebHome]] 17 +* [[RQ02.0: Schedule events>>2\. Specification.Requirements.RQ02\.0\: Schedule events.WebHome]] 18 +* [[RQ03.0: Play memory games with PwD>>2\. Specification.Requirements.RQ03\.0\: Play memory related games with patient.WebHome]] 19 +* [[RQ04.0: Reflect on actions and feedback>>2\. Specification.Requirements.RQ04\.0\: Reflect on actions and feedback.WebHome]] 30 30 ))) 31 31 |Consequences|((( 32 - **+** Offloaddinatorsohat(s)hecanconcentrateonadvancingplayers individualandsocial experiences.22 +(% style="background-color:#ffffff; color:#333333; font-family:Arial; font-size:10.5pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)+ Help the PwD to improve their lives 33 33 34 -**~ -** The game play may be constrained by robot's limitations to sense and understand players' game experience 24 +(% style="background-color:#ffffff; color:#333333; font-family:Arial; font-size:10.5pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)+ Remove some load from the caretakers when it comes to assisting with the PwD 25 + 26 +(% style="background-color:#ffffff; color:#333333; font-family:Arial; font-size:10.5pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)- The function of reminding may be limited by the robot’s abilities and approachability aspect 27 + 28 +(% style="background-color:#ffffff; color:#333333; font-family:Arial; font-size:10.5pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)- Privacy concerns created to due the storage of data 35 35 ))) 36 36 |Grounding|((( 37 37 Status: Proto Pattern. 38 38 39 -Instantiations: Music Bingo>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/2.%20Specification/b.%20Use%20Cases/UC01.0%3A%20Music%20Bingo/]].33 +Instantiations: [[UC01.0: Reminder>>2\. Specification.b\. Use Cases.UC01\.0\: Music Bingo.WebHome]] 40 40 )))
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