Team Design Patterns: Reminder Functionality
Problem | The Humanoid Robot is designed to assist patients classified as Person with Dementia in improving their quality of life. This is done by assisting them in their daily life through reminders. The allocation of tasks should be harmonized to the momentary capacities of the coordinator and robot, the varying needs of the players, and to the context. Pausing the game is part of the game management, as a mitigation strategy for prevention and handling of troubles that appear during the game play. The team wants to design a robot that has a reminder function to help the elderly people with dementia to remember important things in their lives. By doing so the robot can help to improve the quality of life for patients as well as promote senses of well-being. |
Solution Structure | ![]() |
Solution Description | All actors (activity coordinator, humanoid robot, players) are co-located.
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Human RQ |
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Machine RQ | |
Consequences | + Offload of coordinator so that (s)he can concentrate on advancing players individual and social experiences. - The game play may be constrained by robot's limitations to sense and understand players' game experience |
Grounding | Status: Proto Pattern. Instantiations: UC01.0: Music Bingo. |