Changes for page Team Design Patterns: Reminder Functionality
Last modified by Arber Demi on 2023/04/11 19:03
From version 2.1
edited by Arber Demi
on 2023/03/17 20:43
on 2023/03/17 20:43
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To version 3.1
edited by Arber Demi
on 2023/03/17 20:47
on 2023/03/17 20:47
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... ... @@ -1,40 +1,31 @@ 1 1 |(% colspan="1" %)Problem|((( 2 -The [[Humanoid Robot>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/21.%20Foundation%2002/c.%20Technology/Humanoid%20Robot/]] is designed to assist patients classified as [[Person with Dementia>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/21.%20Foundation%2002/sdf/Stakeholders/Person%20with%20Dementia/]] in improving their quality of life. This is done by assisting them in their daily life through reminders. The allocation of tasks should be harmonized to the momentary capacities of the coordinator and robot, the varying needs of the players, and to the context. Pausing the game is part of the game management, as a mitigation strategy for prevention and handling of troubles that appear during the game play. 3 - 4 - 5 -(% style="font-size: 11pt; font-variant: normal; white-space: pre-wrap; font-family: Arial; color: rgb(0, 0, 0); font-weight: 400; font-style: normal; text-decoration: none" %)The team wants to design a robot that has a reminder function to help the elderly people with dementia to remember important things in their lives. By doing so the robot can help to improve the quality of life for patients as well as promote senses of well-being. 2 +The [[Humanoid Robot>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/21.%20Foundation%2002/c.%20Technology/Humanoid%20Robot/]] is designed to assist patients classified as [[Person with Dementia>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/21.%20Foundation%2002/sdf/Stakeholders/Person%20with%20Dementia/]] in improving their quality of life. This is done by assisting them in their daily life through reminders. This at the same time assists (enter link to Caretaker and Relative roles here) with their life by allowing them to spend more quality time with the patient or make assisting them easier. 6 6 ))) 7 -|Solution Structure|[[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/download/Design%20Patterns/Team%20Design%20Patterns/TDP%3A%20Human-Robot%20Group%20Game%20Management/WebHome/129826985.png?width=539&height=231&rev=1.1||alt="129826985.png" height="231" width="539"]] 8 -|Solution Description|((( 9 -All actors (activity coordinator, humanoid robot, players) are **co-located**. 10 - 11 -1. Robot leads the game (i.e., is the game master, GM). 12 -1. Vulnerable game participants play the game (i.e., are the players, PL). 13 -1. Robot reflects on game play. 14 -1. Activity coordinator (CO) supervises players' state and engagement; 15 -11. if (s)he identifies risks for troubles to appear, the coordinator initiates a takeover from scene A (Active) to B (Pause). 16 -11. if (s)he recognizes that the risk for troubles disappeared, the coordinator initiates a takeover (from scene B to A) 17 -1. Activity coordinator starts and leads a social activity, 18 -1. Players socialize under the guidance of the activity coordinator. 19 -1. Robot engages in small talk. 4 +|Solution Structure|(insert very simple diagram of TDP when done here, in progress by Arber) 5 +|Solution Description| ((( 6 +* (% style="font-size: 10.5pt; font-variant: normal; white-space: pre-wrap; font-family: Arial; color: rgb(51, 51, 51); background-color: rgb(255, 255, 255); font-weight: 400; font-style: normal; text-decoration: none" %)Information input by the patients, sometimes also from the caretakers and relatives 7 +* (% style="font-size: 10.5pt; font-variant: normal; white-space: pre-wrap; font-family: Arial; color: rgb(51, 51, 51); background-color: rgb(255, 255, 255); font-weight: 400; font-style: normal; text-decoration: none" %)The robot reminds the patients about the events, the information about the relatives or caretakers through speech, text and images. 8 +* (% style="font-size: 10.5pt; font-variant: normal; white-space: pre-wrap; font-family: Arial; color: rgb(51, 51, 51); background-color: rgb(255, 255, 255); font-weight: 400; font-style: normal; text-decoration: none" %)The robot plays games with the patients. 9 +* (% style="font-size: 10.5pt; font-variant: normal; white-space: pre-wrap; font-family: Arial; color: rgb(51, 51, 51); background-color: rgb(255, 255, 255); font-weight: 400; font-style: normal; text-decoration: none" %)The caretakers and relatives can give feedback to the robots as well as adjust it. 20 20 ))) 21 -|Human RQ|((( 22 -* Player:Showperceptual anditive capabilities to play the game.23 -* Coordinator:Know the vulnerabilitiesof the players(memory).Show perceptual anditive skillstoidentifyandmitigate risksfor troubles in thegameplay.11 +|Human RQ| ((( 12 +* (% style="font-size: 10.5pt; font-variant: normal; white-space: pre-wrap; font-family: Arial; color: rgb(51, 51, 51); background-color: rgb(255, 255, 255); font-weight: 400; font-style: normal; text-decoration: none" %)Patients: Interact with the robot to hopefully improve quality of life with their current cognitive ability. 13 +* (% style="font-size: 10.5pt; font-variant: normal; white-space: pre-wrap; font-family: Arial; color: rgb(51, 51, 51); background-color: rgb(255, 255, 255); font-weight: 400; font-style: normal; text-decoration: none" %)Caretakers and relatives: Give feedback for the robot and also assist patients with usage of the robot. 24 24 ))) 25 25 |Machine RQ|((( 26 -* [[RQ01.0: Lead the bingo game>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/2.%20Specification/Requirements/RQ01.0%3A%20Lead%20the%20bingo%20game/]] 27 -* [[RQ02.0: Personalize game assignments>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/2.%20Specification/Requirements/RQ02/]] 28 -* [[RQ03.0: Reflect on game performance>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/2.%20Specification/Requirements/RQ03.0%3A%20Reflect%20on%20game%20performance/]] 29 -* [[RQ04.0: Respond to players conversations.>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/2.%20Specification/Requirements/RQ04.0%3A%20Respond%20to%20players%20conversations./]] 16 + (insert bullet list of hyperlinks about functionality for speech conversation, reminder functionality, game functionality) 30 30 ))) 31 -|Consequences|((( 32 - **+** Offloadofcoordinatorso that(s)hecanconcentrateonadvancingplayersindividual andsocial experiences.18 +|Consequences| ((( 19 +(% style="font-size: 10.5pt; font-variant: normal; white-space: pre-wrap; font-family: Arial; color: rgb(51, 51, 51); background-color: rgb(255, 255, 255); font-weight: 400; font-style: normal; text-decoration: none" %)+ Help the PwD to improve their lives 33 33 34 -**~ -** The game play may be constrained by robot's limitations to sense and understand players' game experience 21 +(% style="font-size: 10.5pt; font-variant: normal; white-space: pre-wrap; font-family: Arial; color: rgb(51, 51, 51); background-color: rgb(255, 255, 255); font-weight: 400; font-style: normal; text-decoration: none" %)+ Remove some load from the caretakers when it comes to assisting with the PwD 22 + 23 + (% style="font-size: 10.5pt; font-variant: normal; white-space: pre-wrap; font-family: Arial; color: rgb(51, 51, 51); background-color: rgb(255, 255, 255); font-weight: 400; font-style: normal; text-decoration: none" %)- The function of reminding may be limited by the robot’s abilities and approachability aspect 24 + 25 +(% style="font-size: 10.5pt; font-variant: normal; white-space: pre-wrap; font-family: Arial; color: rgb(51, 51, 51); background-color: rgb(255, 255, 255); font-weight: 400; font-style: normal; text-decoration: none" %)- Privacy concerns created to due storage of data 35 35 ))) 36 36 |Grounding|((( 37 37 Status: Proto Pattern. 38 38 39 -Instantiations: Music Bingo>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/2.%20Specification/b.%20Use%20Cases/UC01.0%3A%20Music%20Bingo/]].30 +Instantiations: [[UC01.0: Reminder>>2\. Specification.b\. Use Cases.UC01\.0\: Music Bingo.WebHome]] 40 40 )))