Wiki source code of Inclusive Design
Version 4.3 by Clara Stiller on 2022/03/30 11:19
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1 | Main Goal of inclusive design: make system accessible and usable to as many people as (reasonably) possible | ||
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3 | How to achieve this: | ||
4 | * consider disabilities already in your design process | ||
5 | * optimize the system for the specific user with specific needs | ||
6 | * for evaluation broaden the participant group: diverse, great variety | ||
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8 | Different kind of disability grouped by their Frequency in occurrence: | ||
9 | 1. Permanent: Cognitive disability | ||
10 | 1. Temporary: Learning, drugs, distress | ||
11 | 1. Situational: Interruption, distraction | ||
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13 | Accessibility | ||
14 | * is related to usability | ||
15 | * all users should have equivalent experience | ||
16 | * inclusive design also beneficial to all users | ||
17 | * universal design | ||
18 | Different kind of access: | ||
19 | 1. direct | ||
20 | system is accessible without assistance | ||
21 | 1. indirect | ||
22 | system is accessible with an EXISTING assistive technology (e.f. screen readers) | ||
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24 | Inclusive design addresses: | ||
25 | * Social aspects (e.g., manners) | ||
26 | * Cognitive processes (e.g., memory) | ||
27 | * Affective processes (e.g., trust) | ||
28 | * Perceptual/ motor skills (e.g., tremor) | ||
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