Changes for page Inclusive Design
Last modified by Clara Stiller on 2022/03/30 14:51
From version
5.2


edited by Clara Stiller
on 2022/03/30 11:46
on 2022/03/30 11:46
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To version
4.3


edited by Clara Stiller
on 2022/03/30 11:19
on 2022/03/30 11:19
Change comment:
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... ... @@ -1,38 +1,20 @@ 1 - **Main Goal of inclusive design**: make system accessible and usable to as many people as (reasonably) possible2 - **3 -How to achieve this: **1 +Main Goal of inclusive design: make system accessible and usable to as many people as (reasonably) possible 2 + 3 +How to achieve this: 4 4 * consider disabilities already in your design process 5 5 * optimize the system for the specific user with specific needs 6 6 * for evaluation broaden the participant group: diverse, great variety 7 -What to avoid: 8 -* make assumptions about your users (using stereotyping, patronising attitudes and/or language, stigmatizing and incorrect terminology) 9 -instead: ask people how they like to be referred to 10 -* design and test with "healthy users" (only university students) 11 -instead: involve people from target group eg. by doing a focus group/ mutual learning or design workshops, involve them from earliest stages 12 -consider effort, that is time consuming and the specialised knowledge that the design requires. 13 13 14 -Different kind of disability grouped by their frequency in occurrence:8 +Different kind of disability grouped by their Frequency in occurrence: 15 15 1. Permanent: Cognitive disability 16 16 1. Temporary: Learning, drugs, distress 17 17 1. Situational: Interruption, distraction 18 18 19 -disabilities grouped by their cause: 20 -1. perceptual 21 -blind, deaf, partially sighted --> use close captioning, support for screenreaders 22 -1. motor 23 -limited or no use of limb(s), use of mobility assistance --> provide physical accessibility (eg. no stairs) 24 -1. cognitive 25 -dementia, down syndrome, autism, neurodiversity --> communication needs and preferences 26 -1. social and economic factors 27 -money, culture, environment --> affordable design, fit in life and environment 28 - 29 - 30 -**Accessibility** 13 +Accessibility 31 31 * is related to usability 32 32 * all users should have equivalent experience 33 33 * inclusive design also beneficial to all users 34 34 * universal design 35 - 36 36 Different kind of access: 37 37 1. direct 38 38 system is accessible without assistance ... ... @@ -45,33 +45,8 @@ 45 45 * Affective processes (e.g., trust) 46 46 * Perceptual/ motor skills (e.g., tremor) 47 47 48 ----- 49 49 50 -**Examples:** 51 51 52 -VESSEL support 53 -Virtual Environment to Support Societal participation Education of Low-literates 54 -* disability/ problem: 55 -** Low-Literates, that have problems in reading media and instructions, filling out forms, financial management, ... 56 -** leads to shame in isolation of that person 57 -** stagnating general development 58 -* solution: 59 -** personal learning environment to exercise practical situations 60 -** Embodied Conversational Agent (ECA) that guides the learning process to improve learner's self-efficacy 61 -** practice general situations (e.g. Citizen's office) and useful tasks (e.g. filling out forms) 62 -** comprehensive learning support: combination of social, cognitive and effective support supports improvement of self-efficacy 63 -ECA tries to motivate and encourage the user to do the tasks 64 -Is understanding, when the user has difficulties 65 -complements 66 66 67 67 68 -Exoskeleton design 69 -* during the evaluation of an exoskeleton, they found out that lots of difficulties occured due to diversity: 70 -** man <-> woman 71 -** person sitting in wheelchair <-> healthy person 72 -* women had pain using the exoskeleton, that men didn't have 73 -* lessons learned: involve user form the earliest stages in your design, not only in the evaluation 74 74 75 - 76 ----- 77 -