Changes for page Inclusive Design

Last modified by Clara Stiller on 2022/03/30 14:51

From version Icon 5.1 Icon
edited by Clara Stiller
on 2022/03/30 11:44
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To version Icon 4.3 Icon
edited by Clara Stiller
on 2022/03/30 11:19
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4 4  * consider disabilities already in your design process
5 5  * optimize the system for the specific user with specific needs
6 6  * for evaluation broaden the participant group: diverse, great variety
7 -What to avoid:
8 -* make assumptions about your users (using stereotyping, patronising attitudes and/or language, stigmatizing and incorrect terminology)
9 -instead: ask people how they like to be referred to
10 -* design and test with "healthy users" (only university students)
11 -instead: involve people from target group eg. by doing a focus group/ mutual learning or design workshops, involve them from earliest stages
12 -consider effort, that is time consuming and the specialised knowledge that the design requires.
13 13  
14 -Different kind of disability grouped by their frequency in occurrence:
8 +Different kind of disability grouped by their Frequency in occurrence:
15 15  1. Permanent: Cognitive disability
16 16  1. Temporary: Learning, drugs, distress
17 17  1. Situational: Interruption, distraction
18 18  
19 -disabilities grouped by their cause:
20 -1. perceptual
21 -blind, deaf, partially sighted --> use close captioning, support for screenreaders
22 -1. motor
23 -limited or no use of limb(s), use of mobility assistance --> provide physical accessibility (eg. no stairs)
24 -1. cognitive
25 -dementia, down syndrome, autism, neurodiversity --> communication needs and preferences
26 -1. social and economic factors
27 -money, culture, environment --> affordable design, fit in life and environment
28 -
29 -
30 30  Accessibility
31 31  * is related to usability
32 32  * all users should have equivalent experience
33 33  * inclusive design also beneficial to all users
34 34  * universal design
35 -
36 36  Different kind of access:
37 37  1. direct
38 38  system is accessible without assistance
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45 45  * Affective processes (e.g., trust)
46 46  * Perceptual/ motor skills (e.g., tremor)
47 47  
48 -**Examples:**
49 49  
50 -VESSEL support
51 -Virtual Environment to Support Societal participation Education of Low-literates
52 -* disability/ problem:
53 -** Low-Literates, that have problems in reading media and instructions, filling out forms, financial management, ...
54 -** leads to shame in isolation of that person
55 -** stagnating general development
56 56  
57 -* solution:
58 -** personal learning environment to exercise practical situations
59 -** Embodied Conversational Agent (ECA) that guides the learning process to improve learner's self-efficacy
60 -** practice general situations (e.g. Citizen's office) and useful tasks (e.g. filling out forms)
61 -** comprehensive learning support: combination of social, cognitive and effective support supports improvement of self-efficacy
62 -ECA tries to motivate and encourage the user to do the tasks
63 -Is understanding, when the user has difficulties
64 -complements
65 65  
66 66  
67 67  
68 -Exoskeleton design
69 -* during the evaluation of an exoskeleton, they found out that lots of difficulties occured due to diversity:
70 -** man <-> woman
71 -** person sitting in wheelchair <-> healthy person
72 -* women had pain using the exoskeleton, that men didn't have
73 -* lessons learned: involve user form the earliest stages in your design, not only in the evaluation