Changes for page Inclusive Design

Last modified by Clara Stiller on 2022/03/30 14:51

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edited by Clara Stiller
on 2022/03/30 11:19
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To version Icon 7.1 Icon
edited by Clara Stiller
on 2022/03/30 12:25
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1 -Main Goal of inclusive design: make system accessible and usable to as many people as (reasonably) possible
2 -
3 -How to achieve this:
1 +**Main Goal of inclusive design**: make system accessible and usable to as many people as (reasonably) possible
2 +**
3 +How to achieve this:**
4 4  * consider disabilities already in your design process
5 5  * optimize the system for the specific user with specific needs
6 6  * for evaluation broaden the participant group: diverse, great variety
7 +What to avoid:
8 +* make assumptions about your users (using stereotyping, patronising attitudes and/or language, stigmatizing and incorrect terminology)
9 +instead: ask people how they like to be referred to
10 +* design and test with "healthy users" (only university students)
11 +instead: involve people from target group eg. by doing a focus group/ mutual learning or design workshops, involve them from earliest stages
12 +consider effort, that is time consuming and the specialised knowledge that the design requires.
7 7  
8 -Different kind of disability grouped by their Frequency in occurrence:
14 +Different kind of disability grouped by their frequency in occurrence:
9 9  1. Permanent: Cognitive disability
10 10  1. Temporary: Learning, drugs, distress
11 11  1. Situational: Interruption, distraction
12 12  
13 -Accessibility
19 +disabilities grouped by their cause:
20 +1. perceptual
21 +blind, deaf, partially sighted --> use close captioning, support for screenreaders
22 +1. motor
23 +limited or no use of limb(s), use of mobility assistance --> provide physical accessibility (eg. no stairs)
24 +1. cognitive
25 +dementia, down syndrome, autism, neurodiversity --> communication needs and preferences
26 +1. social and economic factors
27 +money, culture, environment --> affordable design, fit in life and environment
28 +
29 +
30 +**Accessibility**
14 14  * is related to usability
15 15  * all users should have equivalent experience
16 16  * inclusive design also beneficial to all users
17 17  * universal design
35 +
18 18  Different kind of access:
19 19  1. direct
20 20  system is accessible without assistance
... ... @@ -27,8 +27,76 @@
27 27  * Affective processes (e.g., trust)
28 28  * Perceptual/ motor skills (e.g., tremor)
29 29  
48 +----
30 30  
50 +**Examples:**
31 31  
52 +VESSEL support
53 +Virtual Environment to Support Societal participation Education of Low-literates
54 +* disability/ problem:
55 +** Low-Literates, that have problems in reading media and instructions, filling out forms, financial management, ...
56 +** leads to shame in isolation of that person
57 +** stagnating general development
58 +* solution:
59 +** personal learning environment to exercise practical situations
60 +** Embodied Conversational Agent (ECA) that guides the learning process to improve learner's self-efficacy
61 +** practice general situations (e.g. Citizen's office) and useful tasks (e.g. filling out forms)
62 +** comprehensive learning support: combination of social, cognitive and effective support supports improvement of self-efficacy
63 +ECA tries to motivate and encourage the user to do the tasks
64 +Is understanding, when the user has difficulties
65 +complements
32 32  
33 33  
68 +Exoskeleton design
69 +* during the evaluation of an exoskeleton, they found out that lots of difficulties occured due to diversity:
70 +** man <-> woman
71 +** person sitting in wheelchair <-> healthy person
72 +* women had pain using the exoskeleton, that men didn't have
73 +* lessons learned: involve user form the earliest stages in your design, not only in the evaluation
34 34  
75 +
76 +----
77 +Inclusive Design in the SALLe Project:
78 +Since our robot is made to be used by people with dementia we have to consider the following possible disabilities and find a way how to address these disabilities and make our robot accessible to PwD:
79 +{{html}}
80 +
81 +<table width='100%'>
82 +<tr>
83 +<th width='50%'>possible disabilities</th>
84 +<th width='50%'>how to address these</th>
85 +</tr>
86 +<tr>
87 +
88 +
89 +<td>cognitive disability
90 +<ul><li>memory</li>
91 +<li>orientation -> wandering</li></ul></td>
92 +<td> </td>
93 +</tr>
94 +<td>motor
95 +<ul><li>limited endurance, strength, range of motion (due to old age)</li>
96 +<li>use of mobility assistance ("Rollator")</li></ul> </td>
97 +<td><ul><li>no need, since pepper is also kind of "disabled" in motion and can't handle stairs :D</li>
98 +<li>pepper can be used without motions, pressing buttons etc.</li></ul></td>
99 +<tr>
100 +</tr>
101 +<td>slow movement and processing of environment, speech etc.</td>
102 +<td><ul><li>reduce speed of peppers speech (there is a toolbar to lower the speed)</li>
103 +<li>use easy language</li>
104 +<li>underline what has been said by showing images on the tablet. Don't switch the images to fast</li>
105 +<li>wait long enough for response</li></ul></td>
106 +<tr>
107 +</tr>
108 +<td>difficulties in seeing: especially small things, reading screens (Varifocal glasses)</td>
109 +<td><ul><li>use large images in high quality</li>
110 +<li>good lightning of tablet</ul></li></td>
111 +<tr>
112 +</tr>
113 +<td>difficulties in hearing: high frequencies, silent speech/ sounds</td>
114 +<td><ul><li>slow speech</li>
115 +<li>loud (but be careful with the amplitude of music, since to loud music can be stressful)</li>
116 +<li>good pronunciation of words</ul></li></td>
117 +
118 +{{html}}
119 +
120 +