Changes for page Inclusive Design

Last modified by Clara Stiller on 2022/03/30 14:51

From version Icon 4.3 Icon
edited by Clara Stiller
on 2022/03/30 11:19
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To version Icon 5.1 Icon
edited by Clara Stiller
on 2022/03/30 11:44
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4 4  * consider disabilities already in your design process
5 5  * optimize the system for the specific user with specific needs
6 6  * for evaluation broaden the participant group: diverse, great variety
7 +What to avoid:
8 +* make assumptions about your users (using stereotyping, patronising attitudes and/or language, stigmatizing and incorrect terminology)
9 +instead: ask people how they like to be referred to
10 +* design and test with "healthy users" (only university students)
11 +instead: involve people from target group eg. by doing a focus group/ mutual learning or design workshops, involve them from earliest stages
12 +consider effort, that is time consuming and the specialised knowledge that the design requires.
7 7  
8 -Different kind of disability grouped by their Frequency in occurrence:
14 +Different kind of disability grouped by their frequency in occurrence:
9 9  1. Permanent: Cognitive disability
10 10  1. Temporary: Learning, drugs, distress
11 11  1. Situational: Interruption, distraction
12 12  
19 +disabilities grouped by their cause:
20 +1. perceptual
21 +blind, deaf, partially sighted --> use close captioning, support for screenreaders
22 +1. motor
23 +limited or no use of limb(s), use of mobility assistance --> provide physical accessibility (eg. no stairs)
24 +1. cognitive
25 +dementia, down syndrome, autism, neurodiversity --> communication needs and preferences
26 +1. social and economic factors
27 +money, culture, environment --> affordable design, fit in life and environment
28 +
29 +
13 13  Accessibility
14 14  * is related to usability
15 15  * all users should have equivalent experience
16 16  * inclusive design also beneficial to all users
17 17  * universal design
35 +
18 18  Different kind of access:
19 19  1. direct
20 20  system is accessible without assistance
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27 27  * Affective processes (e.g., trust)
28 28  * Perceptual/ motor skills (e.g., tremor)
29 29  
48 +**Examples:**
30 30  
50 +VESSEL support
51 +Virtual Environment to Support Societal participation Education of Low-literates
52 +* disability/ problem:
53 +** Low-Literates, that have problems in reading media and instructions, filling out forms, financial management, ...
54 +** leads to shame in isolation of that person
55 +** stagnating general development
31 31  
57 +* solution:
58 +** personal learning environment to exercise practical situations
59 +** Embodied Conversational Agent (ECA) that guides the learning process to improve learner's self-efficacy
60 +** practice general situations (e.g. Citizen's office) and useful tasks (e.g. filling out forms)
61 +** comprehensive learning support: combination of social, cognitive and effective support supports improvement of self-efficacy
62 +ECA tries to motivate and encourage the user to do the tasks
63 +Is understanding, when the user has difficulties
64 +complements
32 32  
33 33  
34 34  
68 +Exoskeleton design
69 +* during the evaluation of an exoskeleton, they found out that lots of difficulties occured due to diversity:
70 +** man <-> woman
71 +** person sitting in wheelchair <-> healthy person
72 +* women had pain using the exoskeleton, that men didn't have
73 +* lessons learned: involve user form the earliest stages in your design, not only in the evaluation