Changes for page Inclusive Design
Last modified by Clara Stiller on 2022/03/30 14:51
From version
4.3


edited by Clara Stiller
on 2022/03/30 11:19
on 2022/03/30 11:19
Change comment:
There is no comment for this version
To version
4.5


edited by Clara Stiller
on 2022/03/30 11:33
on 2022/03/30 11:33
Change comment:
There is no comment for this version
Summary
Details
- Page properties
-
- Content
-
... ... @@ -4,17 +4,35 @@ 4 4 * consider disabilities already in your design process 5 5 * optimize the system for the specific user with specific needs 6 6 * for evaluation broaden the participant group: diverse, great variety 7 +What to avoid: 8 +* make assumptions about your users (using stereotyping, patronising attitudes and/or language, stigmatizing and incorrect terminology) 9 +instead: ask people how they like to be referred to 10 +* design and test with "healthy users" (only university students) 11 +instead: involve people from target group eg. by doing a focus group/ mutual learning or design workshops, involve them from earliest stages 12 +consider effort, that is time consuming and the specialised knowledge that the design requires. 7 7 8 -Different kind of disability grouped by their Frequency in occurrence:14 +Different kind of disability grouped by their frequency in occurrence: 9 9 1. Permanent: Cognitive disability 10 10 1. Temporary: Learning, drugs, distress 11 11 1. Situational: Interruption, distraction 12 12 19 +disabilities grouped by their cause: 20 +1. perceptual 21 +blind, deaf, partially sighted --> use close captioning, support for screenreaders 22 +1. motor 23 +limited or no use of limb(s), use of mobility assistance --> provide physical accessibility (eg. no stairs) 24 +1. cognitive 25 +dementia, down syndrome, autism, neurodiversity --> communication needs and preferences 26 +1. social and economic factors 27 +money, culture, environment --> affordable design, fit in life and environment 28 + 29 + 13 13 Accessibility 14 14 * is related to usability 15 15 * all users should have equivalent experience 16 16 * inclusive design also beneficial to all users 17 17 * universal design 35 + 18 18 Different kind of access: 19 19 1. direct 20 20 system is accessible without assistance ... ... @@ -27,8 +27,13 @@ 27 27 * Affective processes (e.g., trust) 28 28 * Perceptual/ motor skills (e.g., tremor) 29 29 48 +**Examples:** 30 30 50 +VESSEL support 51 +* disability/ problem: 52 +** Low-Literates, that have problems in reading media and instructions, filling out forms, financial management, ... 53 +** leads to shame in isolation of that person 54 +** stagnating general development 31 31 56 +Exoskeleton design 32 32 33 - 34 -