Wiki source code of Inclusive Design
Version 2.2 by Frank Broz on 2022/03/22 08:36
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| author | version | line-number | content |
|---|---|---|---|
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2.1 | 1 | Inclusive design |
| 2 | - design for a whole range of people | ||
| 3 | - optimize the product for each user | ||
| 4 | - diversity | ||
| 5 | |||
| 6 | Accessibility | ||
| 7 | - related to usability and user experience | ||
| 8 | - equivalent experience for all users | ||
| 9 | - not same, but functionally equivalent | ||
| 10 | - direct access: use the technology without assistance | ||
| 11 | - indirect access: system compatible with assistive technology providing accessibility (screen readers) | ||
| 12 | - universal design | ||
| 13 | - not one “disabled user”, but different kinds of disabilities (perceptual, motor, cognitive) | ||
| 14 | - social and economic factors | ||
| 15 | - accessibility in an inclusive manner | ||
| 16 | |||
| 17 | OUR Accessibility issues | ||
| 18 | |||
| 19 | how not to | ||
| 20 | - make assumptions (stereotypes, patronizing, stigmatizing) | ||
| 21 | - design with “healthy users” | ||
| 22 | |||
| 23 | participatory design/ co-design | ||
| 24 | - involve users at the earliest stage, not just for the evaluation | ||
| 25 | - mutual learning | ||
| 26 | - deep understanding of the users and their needs, potential different approach to the issue | ||
| 27 | - user empowerment | ||
| 28 | - time-consuming for both researchers and users | ||
| 29 | - proper communication needs specialized knowledge | ||
| 30 |