Wiki source code of b. Use Case with Claims

Last modified by Soham Kulthe on 2025/10/07 17:28

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Mark Neerincx 1.1 1 {{html}}
2 <label for="status">Status:</label>
3 <select name="status" id="status">
4 <option value="Not Started">Not Started</option>
5 <option value="In Progress">In Progress</option>
6 <option value="Under Review">Under Review</option>
7 <option value="In Evaluation">In Evaluation</option>
8 <option value="Finalized">Finalized</option>
9 </select>
10 {{/html}}
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Soham Kulthe 7.1 13 **Use case 1: **Personalized Memory Game
Mark Neerincx 1.1 14
Shivangi Kachole 6.1 15 |(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
Shivangi Kachole 5.1 16 |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
Shivangi Kachole 6.1 17 |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
Shivangi Kachole 5.1 18 |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
19 |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
20 PwD is waiting for the matching game in the activity room.
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Shivangi Kachole 6.1 22 Caretaker uploads the pictures and descriptions provided by the family.
Soham Kulthe 3.1 23
24 Pepper is ready to start the game, and interact with PwD.
25 )))
Shivangi Kachole 6.1 26 |(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
Shivangi Kachole 5.1 27 |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
Soham Kulthe 4.1 28 ~1. Pepper introduces itself and explains rules of the game.
Mark Neerincx 1.1 29
Shivangi Kachole 6.1 30 2. Pepper shows the personalized matchmaking game, and interacts with PwD.
Soham Kulthe 4.1 31
32 3. The PwD plays the game.
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Shivangi Kachole 6.1 34 4. Pepper acknowledges matches and prompts
Soham Kulthe 4.1 35
Shivangi Kachole 6.1 36 * Example: “That’s your son, right?”
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38 5. PwD responds verbally
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40 6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
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42 7. The Game continues until the grid is completed.
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44 8. Pepper thanks the player and the session ends
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Mark Neerincx 1.1 47 )))
Shivangi Kachole 6.1 48
49 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
Soham Kulthe 9.1 50 |(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Comparatively shorter play duration(((
Shivangi Kachole 6.1 51
52 )))|(% style="width:201px" %)2-6
Soham Kulthe 9.1 53 |(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5
Soham Kulthe 8.1 54
55 **Use case 2: **Personalized Matching Game
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57 |(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game.
58 |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
59 |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
60 |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
61 |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
62 PwD is waiting for the matching game in the activity room.
63
64 Caretaker uploads the pictures and descriptions provided by the family.
65
66 Pepper is ready to start the game, and interact with PwD.
67 )))
68 |(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
69 |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
70 ~1. Pepper introduces itself and explains rules of the matching game.
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72 2. Pepper shows the personalized matching game, and interacts with PwD.
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74 3. The PwD plays the game.
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76 4. Pepper acknowledges matches and hints.
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78 5. PwD responds verbally
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80 6. If PwD guesses incorrectly, then Pepper gives out hints that would hlp them in guessing.
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82 7. The Game continues until the grid is completed.
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84 8. Pepper thanks the player and the session ends
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86
87 )))
88
89 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
90 |(% style="width:135px" %)CL1 Structured game flow supports cognitive orientation|(% style="width:245px" %)Game follows a predictable sequence|(% style="width:238px" %)Longer play duration(((
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92 )))|(% style="width:201px" %)1-8
93 |(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5
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95 |(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Personalized questions prompt nostalgic reflection|(% style="width:201px" %)4-5