Wiki source code of b. Use Case with Claims
Last modified by Soham Kulthe on 2025/10/07 17:28
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1.1 | 1 | {{html}} |
2 | <label for="status">Status:</label> | ||
3 | <select name="status" id="status"> | ||
4 | <option value="Not Started">Not Started</option> | ||
5 | <option value="In Progress">In Progress</option> | ||
6 | <option value="Under Review">Under Review</option> | ||
7 | <option value="In Evaluation">In Evaluation</option> | ||
8 | <option value="Finalized">Finalized</option> | ||
9 | </select> | ||
10 | {{/html}} | ||
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7.1 | 13 | **Use case 1: **Personalized Memory Game |
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1.1 | 14 | |
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6.1 | 15 | |(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. |
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5.1 | 16 | |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management |
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6.1 | 17 | |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD |
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5.1 | 18 | |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper |
19 | |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( | ||
20 | PwD is waiting for the matching game in the activity room. | ||
21 | |||
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6.1 | 22 | Caretaker uploads the pictures and descriptions provided by the family. |
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3.1 | 23 | |
24 | Pepper is ready to start the game, and interact with PwD. | ||
25 | ))) | ||
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6.1 | 26 | |(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper |
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5.1 | 27 | |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( |
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4.1 | 28 | ~1. Pepper introduces itself and explains rules of the game. |
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1.1 | 29 | |
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6.1 | 30 | 2. Pepper shows the personalized matchmaking game, and interacts with PwD. |
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4.1 | 31 | |
32 | 3. The PwD plays the game. | ||
33 | |||
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6.1 | 34 | 4. Pepper acknowledges matches and prompts |
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4.1 | 35 | |
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6.1 | 36 | * Example: “That’s your son, right?” |
37 | |||
38 | 5. PwD responds verbally | ||
39 | |||
40 | 6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. | ||
41 | |||
42 | 7. The Game continues until the grid is completed. | ||
43 | |||
44 | 8. Pepper thanks the player and the session ends | ||
45 | |||
46 | |||
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1.1 | 47 | ))) |
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6.1 | 48 | |
49 | |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** | ||
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9.1 | 50 | |(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Comparatively shorter play duration((( |
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6.1 | 51 | |
52 | )))|(% style="width:201px" %)2-6 | ||
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9.1 | 53 | |(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5 |
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8.1 | 54 | |
55 | **Use case 2: **Personalized Matching Game | ||
56 | |||
57 | |(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game. | ||
58 | |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management | ||
59 | |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD | ||
60 | |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper | ||
61 | |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( | ||
62 | PwD is waiting for the matching game in the activity room. | ||
63 | |||
64 | Caretaker uploads the pictures and descriptions provided by the family. | ||
65 | |||
66 | Pepper is ready to start the game, and interact with PwD. | ||
67 | ))) | ||
68 | |(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper | ||
69 | |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( | ||
70 | ~1. Pepper introduces itself and explains rules of the matching game. | ||
71 | |||
72 | 2. Pepper shows the personalized matching game, and interacts with PwD. | ||
73 | |||
74 | 3. The PwD plays the game. | ||
75 | |||
76 | 4. Pepper acknowledges matches and hints. | ||
77 | |||
78 | 5. PwD responds verbally | ||
79 | |||
80 | 6. If PwD guesses incorrectly, then Pepper gives out hints that would hlp them in guessing. | ||
81 | |||
82 | 7. The Game continues until the grid is completed. | ||
83 | |||
84 | 8. Pepper thanks the player and the session ends | ||
85 | |||
86 | |||
87 | ))) | ||
88 | |||
89 | |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** | ||
90 | |(% style="width:135px" %)CL1 Structured game flow supports cognitive orientation|(% style="width:245px" %)Game follows a predictable sequence|(% style="width:238px" %)Longer play duration((( | ||
91 | |||
92 | )))|(% style="width:201px" %)1-8 | ||
93 | |(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5 | ||
94 | |||
95 | |(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Personalized questions prompt nostalgic reflection|(% style="width:201px" %)4-5 |