Wiki source code of b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/09/27 14:24

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Mark Neerincx 1.1 1 {{html}}
2 <label for="status">Status:</label>
3 <select name="status" id="status">
4 <option value="Not Started">Not Started</option>
5 <option value="In Progress">In Progress</option>
6 <option value="Under Review">Under Review</option>
7 <option value="In Evaluation">In Evaluation</option>
8 <option value="Finalized">Finalized</option>
9 </select>
10 {{/html}}
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Shivangi Kachole 5.1 13 **Use case 1: **Regular Memory Game
Mark Neerincx 1.1 14
Shivangi Kachole 5.1 15 |(% style="width:180px" %)**Objective**|(% style="width:716px" %)Support cognitive engagement and structured activity for people with dementia using a standard memory game.
16 |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
17 |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
18 |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
19 |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
Soham Kulthe 3.1 20 PwD is waiting for the matching game in the activity room.
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Shivangi Kachole 5.1 22 Pepper is powered on,
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24 The generic memory game cards prepared.
25 )))
26 |(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and the game has ended
27 |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
28 ~1. PwD enters the room and waits for the matching game
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30 2. Pepper introduces itself and explains rules of the game.
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32 3. Pepper shows the regular matchmaking game, and interacts with PwD.
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34 4. The PwD plays the game.
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36 5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
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38 6. The Game continues until the grid is completed.
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40 7. Pepper thanks player and ends the session
41 )))
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43 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
44 |(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring(((
Shivangi Kachole 6.1 45
Shivangi Kachole 5.1 46 )))|(% style="width:201px" %)2–6
47 |(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5
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49 **Use case 2: **Personalized Memory Game
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Shivangi Kachole 6.1 51 |(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
Shivangi Kachole 5.1 52 |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
Shivangi Kachole 6.1 53 |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
Shivangi Kachole 5.1 54 |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
55 |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
56 PwD is waiting for the matching game in the activity room.
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Shivangi Kachole 6.1 58 Caretaker uploads the pictures and descriptions provided by the family.
Soham Kulthe 3.1 59
60 Pepper is ready to start the game, and interact with PwD.
61 )))
Shivangi Kachole 6.1 62 |(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
Shivangi Kachole 5.1 63 |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
Soham Kulthe 4.1 64 ~1. Pepper introduces itself and explains rules of the game.
Mark Neerincx 1.1 65
Shivangi Kachole 6.1 66 2. Pepper shows the personalized matchmaking game, and interacts with PwD.
Soham Kulthe 4.1 67
68 3. The PwD plays the game.
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Shivangi Kachole 6.1 70 4. Pepper acknowledges matches and prompts
Soham Kulthe 4.1 71
Shivangi Kachole 6.1 72 * Example: “That’s your son, right?”
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74 5. PwD responds verbally
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76 6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
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78 7. The Game continues until the grid is completed.
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80 8. Pepper thanks the player and the session ends
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Mark Neerincx 1.1 83 )))
Shivangi Kachole 6.1 84
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86 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
87 |(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration(((
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89 )))|(% style="width:201px" %)2-6
90 |(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5