b. Use Case with Claims

Version 22.1 by Shivangi Kachole on 2025/10/17 17:56

ObjectiveEnhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
TDPTDP: Human-Robot Game Management
IDPTBD
ActorsPerson with Dementia, Caretaker, Pepper
Pre-Condition

PwD is waiting for the matching game in the activity room.

Caretaker uploads the pictures and descriptions provided by the family.

Pepper is ready to start the game, and interact with PwD.

Post-ConditionPwD has played through the personalized game and shares some stories with Pepper
Action Sequence

1. Pepper introduces itself and explains rules of the game.

2. Pepper shows the game, and interacts with PwD.

3. The PwD plays the game.

4. Pepper acknowledges matches and prompts 

5. PwD responds verbally

6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.

7. The Game continues until the grid is completed.

8. Pepper thanks the player and the session ends

 

Claims (title)FunctionEffect(s)Action Sequence Step(s)
CL1 The version of the games with personalised images will be more engaging than the version with abstract images.Personalised visual content increases user engagement and emotional connectionPwD shows higher attention.

 

2-7
CL2 The matching game will be perceived more favourably than the memory game for people with dementia.Provides a simpler, more enjoyable interaction for PwDPwD is not as frustrated.3-6