b. Use Case with Claims
Version 19.1 by Shivangi Kachole on 2025/10/17 17:50
| Objective | Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. |
| TDP | TDP: Human-Robot Game Management |
| IDP | TBD |
| Actors | Person with Dementia, Caretaker, Pepper |
| Pre-Condition | PwD is waiting for the matching game in the activity room. Caretaker uploads the pictures and descriptions provided by the family. Pepper is ready to start the game, and interact with PwD. |
| Post-Condition | PwD has played through the personalized game and shares some stories with Pepper |
| Action Sequence | 1. Pepper introduces itself and explains rules of the game. 2. Pepper shows the g, and interacts with PwD. 3. The PwD plays the game. 4. Pepper acknowledges matches and prompts 5. PwD responds verbally 6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 7. The Game continues until the grid is completed. 8. Pepper thanks the player and the session ends
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| Claims (title) | Function | Effect(s) | Action Sequence Step(s) |
| CL1 The version of the games with personalised images will be more engaging than the version with abstract images. | Game follows a predictable sequence | Comparatively shorter play duration
| 2-6 |
| CL2 The matching game will be perceived more favourably than the memory game for people with dementia. | Robot asks reflective questions | PwD shares memories, improves mood | 4-5 |