Wiki source code of b. Use Case with Claims
Version 18.1 by Shivangi Kachole on 2025/10/17 17:49
Show last authors
| author | version | line-number | content |
|---|---|---|---|
| 1 | |**Objective**|Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. | ||
| 2 | |**TDP**|TDP: Human-Robot Game Management | ||
| 3 | |**IDP**|TBD | ||
| 4 | |**Actors**|Person with Dementia, Caretaker, Pepper | ||
| 5 | |**Pre-Condition**|((( | ||
| 6 | PwD is waiting for the matching game in the activity room. | ||
| 7 | |||
| 8 | Caretaker uploads the pictures and descriptions provided by the family. | ||
| 9 | |||
| 10 | Pepper is ready to start the game, and interact with PwD. | ||
| 11 | ))) | ||
| 12 | |**Post-Condition**|PwD has played through the personalized game and shares some stories with Pepper | ||
| 13 | |**Action Sequence**|((( | ||
| 14 | ~1. Pepper introduces itself and explains rules of the game. | ||
| 15 | |||
| 16 | 2. Pepper shows the g, and interacts with PwD. | ||
| 17 | |||
| 18 | 3. The PwD plays the game. | ||
| 19 | |||
| 20 | 4. Pepper acknowledges matches and prompts | ||
| 21 | |||
| 22 | 5. PwD responds verbally | ||
| 23 | |||
| 24 | 6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. | ||
| 25 | |||
| 26 | 7. The Game continues until the grid is completed. | ||
| 27 | |||
| 28 | 8. Pepper thanks the player and the session ends | ||
| 29 | |||
| 30 | |||
| 31 | |||
| 32 | ))) | ||
| 33 | |||
| 34 | |**Claims (title)**|**Function**|**Effect(s)**|**Action Sequence Step(s)** | ||
| 35 | |CL1 (% style="font-size: 11pt; font-variant: normal; white-space: pre-wrap; font-family: Arial, sans-serif; color: rgb(0, 0, 0); font-weight: 400; font-style: normal; text-decoration: none" %)The version of the games with personalised images will be more engaging than the version with abstract images.|Game follows a predictable sequence |Comparatively shorter play duration((( | ||
| 36 | |||
| 37 | )))|2-6 | ||
| 38 | |CL2 (% style="font-size: 11pt; font-variant: normal; white-space: pre-wrap; font-family: Arial, sans-serif; color: rgb(0, 0, 0); font-weight: 400; font-style: normal; text-decoration: none" %)The matching game will be perceived more favourably than the memory game for people with dementia.|Robot asks reflective questions|PwD shares memories, improves mood|4-5 | ||
| 39 | |||
| 40 |