Wiki source code of b. Use Case with Claims

Version 18.1 by Shivangi Kachole on 2025/10/17 17:49

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1 |**Objective**|Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
2 |**TDP**|TDP: Human-Robot Game Management
3 |**IDP**|TBD
4 |**Actors**|Person with Dementia, Caretaker, Pepper
5 |**Pre-Condition**|(((
6 PwD is waiting for the matching game in the activity room.
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8 Caretaker uploads the pictures and descriptions provided by the family.
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10 Pepper is ready to start the game, and interact with PwD.
11 )))
12 |**Post-Condition**|PwD has played through the personalized game and shares some stories with Pepper
13 |**Action Sequence**|(((
14 ~1. Pepper introduces itself and explains rules of the game.
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16 2. Pepper shows the g, and interacts with PwD.
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18 3. The PwD plays the game.
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20 4. Pepper acknowledges matches and prompts
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22 5. PwD responds verbally
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24 6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
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26 7. The Game continues until the grid is completed.
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28 8. Pepper thanks the player and the session ends
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32 )))
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34 |**Claims (title)**|**Function**|**Effect(s)**|**Action Sequence Step(s)**
35 |CL1 (% style="font-size: 11pt; font-variant: normal; white-space: pre-wrap; font-family: Arial, sans-serif; color: rgb(0, 0, 0); font-weight: 400; font-style: normal; text-decoration: none" %)The version of the games with personalised images will be more engaging than the version with abstract images.|Game follows a predictable sequence |Comparatively shorter play duration(((
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37 )))|2-6
38 |CL2 (% style="font-size: 11pt; font-variant: normal; white-space: pre-wrap; font-family: Arial, sans-serif; color: rgb(0, 0, 0); font-weight: 400; font-style: normal; text-decoration: none" %)The matching game will be perceived more favourably than the memory game for people with dementia.|Robot asks reflective questions|PwD shares memories, improves mood|4-5
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