Wiki source code of b. Use Case with Claims
Version 11.1 by Shivangi Kachole on 2025/10/09 15:08
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1 | {{html}} | ||
2 | <label for="status">Status:</label> | ||
3 | <select name="status" id="status"> | ||
4 | <option value="Not Started">Not Started</option> | ||
5 | <option value="In Progress">In Progress</option> | ||
6 | <option value="Under Review">Under Review</option> | ||
7 | <option value="In Evaluation">In Evaluation</option> | ||
8 | <option value="Finalized">Finalized</option> | ||
9 | </select> | ||
10 | {{/html}} | ||
11 | |||
12 | |||
13 | **Use case 1: **Personalized Memory Game | ||
14 | |||
15 | |(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. | ||
16 | |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management | ||
17 | |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD | ||
18 | |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper | ||
19 | |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( | ||
20 | PwD is waiting for the matching game in the activity room. | ||
21 | |||
22 | Caretaker uploads the pictures and descriptions provided by the family. | ||
23 | |||
24 | Pepper is ready to start the game, and interact with PwD. | ||
25 | ))) | ||
26 | |(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper | ||
27 | |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( | ||
28 | ~1. Pepper introduces itself and explains rules of the game. | ||
29 | |||
30 | 2. Pepper shows the personalized matchmaking game, and interacts with PwD. | ||
31 | |||
32 | 3. The PwD plays the game. | ||
33 | |||
34 | 4. Pepper acknowledges matches and prompts | ||
35 | |||
36 | (% style="background-color:transparent" %)5. PwD responds verbally | ||
37 | |||
38 | 6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. | ||
39 | |||
40 | 7. The Game continues until the grid is completed. | ||
41 | |||
42 | 8. Pepper thanks the player and the session ends | ||
43 | |||
44 | |||
45 | |||
46 | ))) | ||
47 | |||
48 | |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** | ||
49 | |(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Comparatively shorter play duration((( | ||
50 | |||
51 | )))|(% style="width:201px" %)2-6 | ||
52 | |(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5 | ||
53 | |||
54 | **Use case 2: **Personalized Matching Game | ||
55 | |||
56 | |(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game. | ||
57 | |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management | ||
58 | |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD | ||
59 | |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper | ||
60 | |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( | ||
61 | PwD is waiting for the matching game in the activity room. | ||
62 | |||
63 | Caretaker uploads the pictures and descriptions provided by the family. | ||
64 | |||
65 | Pepper is ready to start the game, and interact with PwD. | ||
66 | ))) | ||
67 | |(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper | ||
68 | |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( | ||
69 | ~1. Pepper introduces itself and explains rules of the matching game. | ||
70 | |||
71 | 2. Pepper shows the personalized matching game, and interacts with PwD. | ||
72 | |||
73 | 3. The PwD plays the game. | ||
74 | |||
75 | 4. Pepper acknowledges matches and hints. | ||
76 | |||
77 | 5. PwD responds verbally | ||
78 | |||
79 | 6. If PwD guesses incorrectly, then Pepper gives out hints that would help them in guessing. | ||
80 | |||
81 | 7. The Game continues until the grid is completed. | ||
82 | |||
83 | 8. Pepper thanks the player and the session ends | ||
84 | |||
85 | |||
86 | ))) | ||
87 | |||
88 | |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** | ||
89 | |(% style="width:135px" %)CL1 Structured game flow supports cognitive orientation|(% style="width:245px" %)Game follows a predictable sequence|(% style="width:238px" %)Longer play duration((( | ||
90 | |||
91 | )))|(% style="width:201px" %)1-8 | ||
92 | |(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5 | ||
93 | |||
94 | |(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Personalized questions prompt nostalgic reflection|(% style="width:238px" %)Improves mood, reduces agitation or withdrawal|(% style="width:201px" %)4-5 |