Changes for page b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/10/09 15:32

From version 9.1
edited by Soham Kulthe
on 2025/10/07 17:28
Change comment: There is no comment for this version
To version 6.1
edited by Shivangi Kachole
on 2025/09/27 14:24
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -XWiki.SohamKulthe
1 +XWiki.ShivangiKachole
Content
... ... @@ -10,9 +10,9 @@
10 10  {{/html}}
11 11  
12 12  
13 -**Use case 1: **Personalized Memory Game
13 +**Use case 1: **Regular Memory Game
14 14  
15 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
15 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Support cognitive engagement and structured activity for people with dementia using a standard memory game.
16 16  |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
17 17  |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
18 18  |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
... ... @@ -19,42 +19,36 @@
19 19  |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
20 20  PwD is waiting for the matching game in the activity room.
21 21  
22 -Caretaker uploads the pictures and descriptions provided by the family.
22 +Pepper is powered on,
23 23  
24 -Pepper is ready to start the game, and interact with PwD.
24 +The generic memory game cards prepared.
25 25  )))
26 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
26 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and the game has ended
27 27  |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
28 -~1. Pepper introduces itself and explains rules of the game.
28 +~1. PwD enters the room and waits for the matching game
29 29  
30 -2. Pepper shows the personalized matchmaking game, and interacts with PwD.
30 +2. Pepper introduces itself and explains rules of the game.
31 31  
32 -3. The PwD plays the game.
32 +3. Pepper shows the regular matchmaking game, and interacts with PwD.
33 33  
34 -4. Pepper acknowledges matches and prompts
34 +4. The PwD plays the game.
35 35  
36 -* Example: “Thats your son, right?”
36 +5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
37 37  
38 -5. PwD responds verbally
38 +6. The Game continues until the grid is completed.
39 39  
40 -6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
41 -
42 -7. The Game continues until the grid is completed.
43 -
44 -8. Pepper thanks the player and the session ends
45 -
46 -
40 +7. Pepper thanks player and ends the session
47 47  )))
48 48  
49 49  |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
50 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Comparatively shorter play duration(((
44 +|(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring(((
51 51  
52 -)))|(% style="width:201px" %)2-6
53 -|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5
46 +)))|(% style="width:201px" %)26
47 +|(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5
54 54  
55 -**Use case 2: **Personalized Matching Game
49 +**Use case 2: **Personalized Memory Game
56 56  
57 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game.
51 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
58 58  |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
59 59  |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
60 60  |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
... ... @@ -67,17 +67,19 @@
67 67  )))
68 68  |(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
69 69  |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
70 -~1. Pepper introduces itself and explains rules of the matching game.
64 +~1. Pepper introduces itself and explains rules of the game.
71 71  
72 -2. Pepper shows the personalized matching game, and interacts with PwD.
66 +2. Pepper shows the personalized matchmaking game, and interacts with PwD.
73 73  
74 74  3. The PwD plays the game.
75 75  
76 -4. Pepper acknowledges matches and hints.
70 +4. Pepper acknowledges matches and prompts
77 77  
72 +* Example: “That’s your son, right?”
73 +
78 78  5. PwD responds verbally
79 79  
80 -6. If PwD guesses incorrectly, then Pepper gives out hints that would hlp them in guessing.
76 +6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
81 81  
82 82  7. The Game continues until the grid is completed.
83 83  
... ... @@ -86,10 +86,9 @@
86 86  
87 87  )))
88 88  
85 +
89 89  |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
90 -|(% style="width:135px" %)CL1 Structured game flow supports cognitive orientation|(% style="width:245px" %)Game follows a predictable sequence|(% style="width:238px" %)Longer play duration(((
87 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration(((
91 91  
92 -)))|(% style="width:201px" %)1-8
93 -|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5
94 -
95 -|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Personalized questions prompt nostalgic reflection|(% style="width:201px" %)4-5
89 +)))|(% style="width:201px" %)2-6
90 +|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5